WhatGravitas
Explorer
Additionally (at least in my experience), maneuvers speed up play: People who choose their maneuvers, usually get to know 'em pretty fast, because it's their goodie, while feats and general rules are less "sticky" and have to be looked up more often.howandwhy99 said:Yes, I think maneuvers will slow the game, but they may be removing many elements from 3e that also do. I believe the developers are playing faster games with less prep needed rules-wise. As cool options for combat are one of the biggest selling points today, I think they'll be core. Not an option.
Additionally, maneuvers and spells can be easily transcribed on a little card, because they're self-contained little rule-packages, and hence easier to remember than the cross-referencing combat rules from a multi-page chapter.
Of course, YMMV.
Cheers, LT.