Mistwell
Crusty Old Meatwad
Whisperfoot said:Yes, but unlike the examples cited, we're talking about a "game" that at it's core is the childhood game "Let's Pretend" with rules, not some piece of technology that actually visibly improves from one generation to the next. I've played 1E games with the right group that were far more enjoyable than any 3E game I've ever played.
How is a game different than anything else?
I have played several board games that were fine in their first version, but significantly improved in newer editions. Sometimes they have better rules, sometimes better pieces, sometimes a better board, etc... How is the fact that it is a game different from any other improvement over time for a product?
Just because an older version can be more enjoyable with the right group doesn't mean the future versions were not improvements. You can have a blast playing your Atari 2600 M.U.L.E. game with the right group, and a bad time playing HALO 3 on the XBOX 360. Still, the XBOX 360 is an improvement on-balance over the Atari 2600.
You can rewrite the rules dozens of times, tweaking this or streamlining that, but that doesn't change the fact that the success or failure of every game depends more on each individual set of players than it does on the refinements of the rules.
Much like the game on the XBOX 360 can be bad, or the movie on the HD DVD seen on a large Flat Screen TV can be bad. Just because things can be bad on the improved version, and good on the old version, does not mean the new version is in any way not an on-balance improvement.
There is no 16-bit version of D&D (unless you're talking about one of the early video games) and the desire to keep up is fueled primarily by only two things: marketing and organized play. If you don't game at conventions and you avoid marketing whenever possible, and if your group has perfectly enjoyable games with the existing rules, why mess it up by going with what is being touted as the latest and greatrest?
I do not see how "technology" makes for a bad analogy. It doesn't have to be technology. Take ANY product and over time, if it is successful, it usually improves. Take the low tech board game "Ticket to Ride". It's a perfectly fun game in it's original version. However, since the original they have improved the play pieces, and issued additional maps that might be more to your personal tastes than the original board, and made the maps out of a higher quality ink and paper and cardboard. Or take for example the board game "Phoenicia" by Rio Grande games. The original version played fine. You could have a good time playing it. But the rules were...just OK. They released a new set of rules, and now the game is significantly more fun (on average) than the original version because of the improve rules.
Almost all long-lived products improve over time, and RPGs are no exception. You could stay with the older version, and have a good time. But the weight of your life experience concerning all longer-lived products in our economy and their improvement over time would tend to indicate that this new version will probably be an improvement. It's no different than other products, and other products also follow that pattern. I am sure you have personally enjoyed the improved products you have purchased in your life more than the older versions. So I guess ask yourself why you chose to buy the improved products in other fields, despite enjoying the older versions of those products, but not this one?