Hellcow
Adventurer
Hmm. They've been so close-mouthed about rituals, I don't feel I can reveal too much, and it's hard to say something brief without some people jumping to the wrong conclusion. I'll just say that it really is a separate magic system, with restrictions and variables of its own.DandD said:Just one question please, Hellcow. Are rituals restricted to Power Sources? Meaning for example, can a Wizard perform a Raise Dead-Ritual?
No question about it. You can't use create water to drown someone in his airtight tank if create water can't be used in combat. But there are other advantages you do gain under the new system; it's a tradeoff. And as for making traps with utility spells, you can certainly do that - provided you have time to set the trap out of combat. Just because you can't use a ritual DURING combat doesn't prevent you from devising clever ways that it can assist you in combat.Rechan said:Yes, I understand the notion that you are driving. But that doesn't seem to really help the "Utility spells used to make traps or other clever tricks to deal with problems".