Gamers have too many excuses for why they "can't stand" digital products.
(emphasis mine)
I think a better & less judgmental word would be "reasons."
Gamers have too many excuses for why they "can't stand" digital products.
Unless you use a Mac, then the learning curve skews a bit.Yes, I see that Fantasy Grounds recommends using emulation software, but I'd rather not have to purchase that, as well as a copy of Windows.
I live in Australia, dude. We have awful pricing and cap structures. Even I would say your comment is irrelevant, though, to this discussion.There's already enough stuff demanding we be online and taking up bandwidth. There plenty of place outside the U.S. where you're paying x amount of money per month not only for your internet speed, butfor the amount of data you're allowed to transfer as well. Email, web browsing, chatting, a quick game of deathmatch... All of it is chewing into your cap.
I've been thinking about this a lot lately. WotC pumping out content like it's on a conveyer belt set to "Superspeed" has meant there are so many books out now that you can literally fill a bookshelf.
I was at a gaming store just recently and noticed half a wall filled with D&D 4e and I asked the storeperson about it and he replied, "There's a few titles we don't have but we can get whatever you want in pretty quick," and I was like, "There's more?"
That has to have a nasty overhead for WotC. TSR's problems started with having too much stock. Half their funds were tied up in warehouses. And with DDI, the only reason to buy many of the books is because you like the feel of a dead-tree in your hands.
The argument that PDF's or other digital copy makes it easier for pirates to pirate is a fallacy. No matter what protections you have, whether you print on paper or in pure digital, you will never, ever, kill piracy. Companies may as well just view it as money they wouldn't have made, rather than money lost. People who pirate will continue to do so, and people who buy copies will continue to do so. The size of your market remains exactly the same, whether it's digital or print.
In a previous thread I started about errata being incorporated into a POD solution, it was pretty clear that wasn't an answer. But maintaining an updated copy of PDF's online for continuous download linked to your subscription, ie. you can download an update to whatever product you own as long as you're a subscriber to DDI, seems like a viable idea.
What could also please the book buyers, is if WotC themselves offer a POD solution. Surely with their Hasbro connections, they could offer a $5 or $10 additional surcharge service to print out a copy and a few dollars for delivery. Or they could just offer it through Amazon and the like.
As for gaming stores, well, I think they have to realise that markets change and that they have to change with them. One thing that I'd love to see WotC doing is to bring back the D&D miniatures game. The second hand market for D&D minis was awesome and allowed for game stores to sell individuals for a profit. Plus game stores who host games could run tournaments, which in turn helps sell more minis.
Currently, the D&D minis are simply too expensive. I have zero interest in buying any of them based purely on cost. I know quality seems to have increased, but honestly, they're plastic minis, what I want is quantity, not quality. If I wanted quality, I'd paint my own pewter minis.
The point of all of this is that I think if they moved to a purely online distribution business model, that they could make a much larger profit, and therefore continue to put out good product, rather than filling the market with books that do little but sit on people's shelves. I would personally love to see the numbers on something like this, and the numbers on WotC's current profit margins. I'd be willing to bet they're making a loss on the hardcopies, and that their profit-leader is DDI.
Of course, I'm using WotC as an example as that is the company I know. But feel free to talk about other companies and examples of online vs. brick'n'mortar success/failures.
Well, that is in part due to the fact that pdfs aren't really intended for pure digital presentation. Pdfs are intended specifically to be a digital reproduction that preserves the hardcopy form and formatting.
This is dumb. My laptop is landscape, not portrait, and had different readable area than my hardcopy. If you want to go all-digital, you ought to reinvent your layout conventions to suit the new media.
Totally agree, as one of those rural dwelling peopleI've long been a proponent of the online game. I've recently become a convert of Maptools, which has turned out to be pretty decent most of the time. Currently having some connectivity issues with one player, but, that's pretty much par for the course.
I will never understand why the bigger players in the RPG industry haven't put out a dedicated VTT. To me, this is the way in which to draw a much larger audience than we have currently. It's the only way to appeal RPG's outside of the suburbs. People in rural areas are always going to have problems finding groups and people inside the cities have too many things competing for their free time to make getting a group of five people together an easy thing to schedule.
VTT solves the geography problem.
Yes and no, I reckon the Maptools guys had some prior relevant experience or at a need to develope the relevant experience.To me, what I'd like to see is a company fully embrace it. Put out a game, start demoing it on a dedicated VTT with the game dev's running games. How many people would line up to play with Erik Mona or Mike Mearls or Piratecat or any number of others? You start off by running something like the D&D Encounters program - short, more or less one shots - and build an entire community from there.
There's obviously some important step I'm missing because I don't know why it hasn't been tried. Is a VTT setup like Fantasy Grounds or Maptools really that complicated to build? I'm not a programmer, so I have no idea what kind of work a VTT entails. But, if a bunch of guys in their basements working in their spare time can build Maptools, I would think that you could do something pretty decent in a short amount of time with professional programmers.
Well, that is in part due to the fact that pdfs aren't really intended for pure digital presentation. Pdfs are intended specifically to be a digital reproduction that preserves the hardcopy form and formatting.
This is dumb. My laptop is landscape, not portrait, and had different readable area than my hardcopy. If you want to go all-digital, you ought to reinvent your layout conventions to suit the new media.
(emphasis mine)
I think a better & less judgmental word would be "reasons."
Producing 2 entirely different versions isn't practical.
Doing a landscape version for pdf and a portrait version for print means that pagination is going to be different, the art might very well not be matching up with the text... it's just messy.
People have a default: buy print product. It's what most are used to doing, and humans are creatures of comfort and habit, just like anything else.
They don't want to change without incentive. And for every incentive offered, they've got an excuse (or reason) to justify staying with the familiar, known, and comfortable.
Judging people for this is kinda like judging a cat for torturing its prey before eating (or killing) it.
Honestly, we're not going to see major adoption of digital rpg products until they punt pdf to the curb. At least IMO. Pdf is a terrible format for an RPG product. The Hypertext d20 SRD should be the gold standard of what EVERY digital offering should look like.