Will Modern need a revision too?

hellbender said:
A fellow Idahoan! Egads!

Not many of us on the boards, I would imagine. What part?

Thank you for the advice. I am slithering out later today to purchase the Modern book and absorb the information. I understand that Bad Axe Games is also putting out a book that works fantasy using the D20 Modern book.

So am I, of sorts.

I am glad to hear you are picking up d20 Modern. I rather like it, and so am happy to see people giving it a try. It's not perfect, but it is a good, solid system, ad fairly adaptable.
 

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hellbender said:
Well, that Star Wars d20 didn't last three years before a revision, thus my question.

The first iteration of Star Wars d20 had a lot of problems. This was in the early days of d20, and so they were still learning. d20 SW Revised was a marked improvement, in my opinion. With Modern, though, they had already learned a lot of lessons, and it helped make Modern a better system out of the gate

I do not think d20 Modern is popular enough to get the same kind of attention, anyway. I doubt d20 Modern will see a 2.0 in three years, or even five years. You are safe, I think, in picking it up now.
 

Being one of the lucky folks who has already seen 3.5 through my publisher- I can tell you that Modern and 3.5 are based off the same design anyway.

This doesn't mean there won't be a revision. But it does mean there won't be a revision because of 3.5.

Chuck
 

hellbender said:

Well, that Star Wars d20 didn't last three years before a revision, thus my question.
As someone posted earlier, Star Wars Roleplaying Game Original Core Rulebook has many problems but that was during the early years since d20 debut.

Besides, it was Lucasfilm that wanted a new rulebook to market off when AOTC hit theaters last summer; said new rulebook is to contain new material from the second Prequel. Wizards took the advantage of the "request" (like in the military, when a general says he desires something, consider it an order) and do a rules revision. Wizards didn't have to, but they did after getting a lot of feedbacks from the Original Core Rulebook owners.

So far, I've yet to hear any major complaints or any flood of complaints regarding d20 Modern Core Rulebook.
 

Malacoda said:


Not many of us on the boards, I would imagine. What part?



So am I, of sorts.

I am glad to hear you are picking up d20 Modern. I rather like it, and so am happy to see people giving it a try. It's not perfect, but it is a good, solid system, ad fairly adaptable.

Residing up north, in the first capital.


I would like to see more of your efforts, do you have anything online?

In reading through the d20 modern book, I can tell I am still not going to run it, but I will be prepared for Gamma World.


hellbender
 
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hellbender said:
the d20 Modern setting looks a little dorky to me from what I have seen from Polyhedron.

d20 Modern isn't really a setting - it's a different RPG based on d20 Rules. Urban Arcana is a setting for d20M.

You can use d20m for Giant Death Robots. You can use d20m for Wizards in the Bronx. You can use d20m for Dragonball Z.

But you don't have to!

In fact, it's a very flexible game, allowing all sorts of settings. I play in two d20 Modern campaigns:

The first is StarGate d20 - using the d20 Modern rules with a couple of extra content for alien technology.

The other is a DeusEx-like setting. It's about conspirations, genetical engineering and augmentated heroes.

You can practically play every modern or near-future-sci-fi setting you want, based on all kinds of computer games, movies or TV serials, like Face/Off, The A-Team, Buffy, DeusEx, Metal Gear Solid, The X-Files.....

I quite like it.

(and I did manage it to get 2000 posts before I turned 22, and with about 9 minutes to spare. Go me!)
 

d20 Modern isn't really a setting - it's a different RPG based on d20 Rules. Urban Arcana is a setting for d20M.

he's correct, sort of. Lots of readers and gamers confuse d20 Modern as a "Game". And the marketing helps confuse this, as does the title of the book: "d20 Modern Roleplaying Game". d20 Modern is more of SYSTEM, or RULES SET. You add the Setting and you'll have yourself a complete Role Playing Game. Gamma World will be a published setting for d20M, as Urban Arcana is a setting for d20M. But they're not the same "game". d20M does come with 3 official sample settings (4 if you include the Genetech.) All the others in Poly are complete d20 system Mini-games that stand on their own (except Incursion which is D&D and maybe a couple others.)

But yes, it's a generic system that's modular or moldable to whatever setting (especially modern) you can think of.
 

hellbender said:
Residing up north, in the first capital.
Ahh. I don't get up north much these days.

In reading through the d20 modern book, I can tell I am still not going to run it, but I will be prepared for Gamma World.
What aspect of the system is stopping you from running it?

I would like to see more of your efforts, do you have anything online?
Not yet. I am currently working on my first d20 product, but nothing is out there and available as of yet.
 

denzoner said:

he's correct, sort of. Lots of readers and gamers confuse d20 Modern as a "Game". And the marketing helps confuse this, as does the title of the book: "d20 Modern Roleplaying Game". d20 Modern is more of SYSTEM, or RULES SET.
AFAIC, it's a game as much as Dungeons & Dragons is a game even though it is mostly rules. D&D have one default campaign setting that they used as rules examples. While d20 Modern does not use any setting for rules example, except for the iconic characters, it offers 3 campaign models in brief details, which is more than I can say for D&D's introduction to Greyhawk.
 

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