Reynard
aka Ian Eller
With a couple of notable exceptions, such as Pathfinder 2E, it seems like the TTRPG industry has been trending toward simplicity for years now. But with the recent releases of Daggerheart and Draw Steel -- medium and heavy crunch system respectively -- maybe the pendulum is swing back toward at least some degree of system complexity and crunch.
What do you think? Is crunch coming back? And is that desirable, in your opinion?
What do you think? Is crunch coming back? And is that desirable, in your opinion?