Will the CPSIA harm the role playing games market?

AdmundfortGeographer

Getting lost in fantasy maps
If you haven't heard, last year Congress passed nearly unanimously, and the president signed into law, the Consumer Product Safety Improvement Act of 2008. Briefly, the law says that anyone who makes a product that is intended for use by children 12 and younger must be tested for lead (and other toxins), and anyone who sells such products can be held legally accountable. The law comes into effect Feb 10th, 2009.

The law is retroactive, meaning inventory manufactured before the date must be certified as lead-free, or be removed from shelves. Books are not excluded. Plastic figures are not excluded. Dice are not excluded. CDs are not excluded. Playing cards are not excluded. Organic sustainable knitted booties are not excluded. All must be tested. All variants must be independently tested. Even if the components are certified as lead-free, the assembled product must be tested itself.

GAMA is asking members to call and write Congress to get the law fixed.

Newsbriefs for January 20, 2009 - Game Manufacturers Association

The US government agency, The Consumer Product Safety Commission (CPSC), under pressure from affected industries, ruled that it will hold off enforcing the act for a year, however US law holds all 50 states' Attorneys General with enforcing the law and none have announced they will not enforce the law.

The mom-and-pop independent game makers will surely crumble under the burden of testing their games for lead. Hasbro will easily glide through because of its economies of scale. Small European game makers have already withdrawn from shipping games to the US market because of this law.

But what about RPGs?

D&D's self-applied threshold for age-appropriateness happens to be 12. But do all RPG's apply the same threshold? Will the government, with a zeal to save children from toxins, allow an industry to decide by itself what correctly 12 and over? D&D once had 10 and up stamped on its boxes after all.

How are the small RPG makers preparing for this law? Are they stamping age ranges on their future products?
 
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But what about RPGs?

D&D's self-applied threshold for age-appropriateness happens to be 12. But do all RPG's apply the same threshold? Will the government, with a zeal to save children from toxins, allow an industry to decide by itself what correctly 12 and over? D&D once had 10 and up stamped on its boxes after all.

How are the small RPG makers preparing for this law? Are they stamping age ranges on their future products?

Aint rpgs considered as books? If books are susceptible to the law I guess this will have to do with the printers.
 


Aint rpgs considered as books? If books are susceptible to the law I guess this will have to do with the printers.
Testing for lead is not inexpensive, and each different product must be independently tested. As an example, a child's telescope maker was reported to earn $32K on one complex model over a year. They were given a quote of $24K to test the telescope for lead.

Prices will rise greatly, or small publishers won't be able to cover the expense of testing each new product and will close, or publishers will cover themselves with a fig leaf by raising the age range to over 12. But why should a government regulator allow the self-interested game makers who only care about profits (*cough*) themselves to do such a maneuver when the game is clearly played, and bought by, kids younger than 12.

Then there are all the dice games. The collectible card games. The collectible mini games. All that are a part of the wider gamer orbit. How about the game retailers held liable for selling certified products, sure they can go along hoping they are small fries, but who wouldn't want to be legal? When hobby retailers start trimming their inventory of products that could conceivably be aimed at kids 12 and under, will they be able to still sell enough to stay in business?

I'm looking at the bigger picture also, I see this as having dire consequences to the larger hobby.
 

Testing for lead is not inexpensive, and each different product must be independently tested. As an example, a child's telescope maker was reported to earn $32K on one complex model over a year. They were given a quote of $24K to test the telescope for lead.

Prices will rise greatly, or small publishers won't be able to cover the expense of testing each new product and will close, or publishers will cover themselves with a fig leaf by raising the age range to over 12.

What about books? Do you know anything specific about books?
 


This seems too political for EN World.
I wondered about that before posting. But the law was passed with overwhelming bipartisan support. And the law has a clear effect upon the hobby. I figured a discussion could still be held without drifting into political landmines.

I thought about posting this in an industry-themed forum, but the ones there are didn't seem appropriate.
 


Quotes for testing books for lead? I haven't heard from anyone in the industry about prices yet.

There are lots of questions if what you are saying takes effect. Will they have to test every single book? Will periodicals count (newspapers, magazines, comics etch)?
And I cant figure out how this testing goes technically. Having some clues here could help with making some guess about production costs for this.
 
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There are lots of questions if what you are saying takes effect. Will they have to test every single book? Will periodicals count (newspapers, magazines, comics etch)?
Not each physical book that comes off the line. But each printing of a book would require a new testing that the run of books is lead free. A second printing of the same book would require new tests.

The ALA (American Library Association) is worried enough that it has contacted Congress on it.

Amazon has sent out letters to book publishers that they must get in compliance or else risk not being sold by them.
 

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