But why do you need a book of fluff? Your character is what's in your head, not what a book can tell you what it is. It's like familiars. People want rules to play them, because they all ready know what they want to do with them.Different strokes and all that, but I think a book that maintains a more even balance would be offering something useful for everyone's table, rather than just what the gearheads like or just what the dramatists like. Balance, y'know.
Do the Background thingies not work for you? Supposedly they're going to be in PHB2.
I'm pretty sure that no one would argue for 'fewer of better quality than more of less quality'.So don't you think fewer monsters -- each one with more work to ensure an interesting power set -- would be better than a scattershot of misses with only a handful of hits?
Honestly? I just want the monsters they give us to work well. I do not want something that is supposed to fill a niche but does it poorly and unimaginatively *cough* Earth Titan *cough* or is just clearly broken (Needlefang drake, I'm looking at you).
Edit: I think DDI is fluff-town. If you want fluff, DDI is your thing. Many articles are wall-to-wall ideas. The Warforged article? The one for WF/Genasi too was pure fluff. The Ashen Covenant/Demonomicon/Codex of Betrayal stuff? 95% fluff.
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