Fifth Element
Legend
My only question: is it any wonder he doesn't post here anymore?
4E is not "Mike Mearls's D&D." If it can be said to be anyone's, it's "Heinsoo's, Wyatt's, and Collins's D&D," since those are the names on the Player's Handbook. Mearls was a developer, which means he was in charge of road-testing and fine-tuning the mechanics, not designing them. That's not to say he had no input in the design, but you can't just look at 4E and see Mike Mearls's vision for the game made flesh (well, paper).He's also the guy who designed elaborate, skill-based stunt systems for Iron Heroes and Book of Iron Might; then a couple years later said that you should ditch all untrained skills and just use ability checks; then designed 4E; and is now back to the ability check thing.
Mike Mearls' Keep on the Borderlands-bashing RPGnet review was recently brought up in another thread. That was odd, but I was willing to give him a pass on it because it's 12 years old and it's supposed to be a comedy review.
But now I've learned that Mike Mearls invented the phrase "Mother May I" (as it pertains to RPG design) here.
I know this is 7 years old, but still -- it's completely serious and he seems to have arrived at this position after a good deal of thought on the subject.
This bit in particular I find frankly disturbingly cynical, in addition to being the complete opposite of what he's saying nowadays:
He's talking about D&D here...
What do you think? Is it weirding you out that the guy who despises Keep on the Borderlands and coined the term "Mother May I?" is now singing the praises of old school D&D and "rulings not rules"?
I would like to see him talk a bit about how dramatically his opinions about RPGs have apparently changed. Until then I think I'm going to have to take everything he says as DDN team lead with a pinch of salt from now on.
I don't think you're in a position to speak for Mearls. One of our rules here is to not ascribe intentions to other members, and that's what you're doing here. Please don't.
If it makes you feel any better, I've known Mearls for over 15 years and he likes classic D&D just fine. That was really clear back when we were playtesting Iron Heroes. I can also sympathize a little. The funniest thing I have ever written on EN World, maybe in my entire life, was a thread to Nemmerle on the old boards where I got to mock Fiend Folio monsters and illustrations. I happen to love the FF, but anyone reading that thread would have trouble believing it. Eh - loving something means you recognize its warts and accept it anyways.
Take 4E out of the above, and Mearls seems to have been following a very common arc among dedicated gamers:
Phase 1: Whoa! RPGs! These games are awesome! I don't know all the rules but who cares? Make it up!
Phase 2: There's way too much "making it up." What we need are well-defined systems to cover everything, with rules for all the corner cases.
Phase 3: All these systems seemed like a good idea at the time, and they're fine in isolation, but taken together they're smothering the fun. I don't have time or patience for them any more. Let's go back to something simple, with the GM making judgement calls when necessary.
This certainly describes my changing viewpoint over the past couple of decades. I bet a lot of other folks here would say the same.
Sure, if you want to be all "accurate" about it.4E is not "Mike Mearls's D&D." If it can be said to be anyone's, it's "Heinsoo, Wyatt, and Collins's D&D," since those are the names on the Player's Handbook. Mearls was a developer, which means he was in charge of road-testing and fine-tuning the mechanics, not designing them. That's not to say he had no input in the design, but you can't just look at 4E and see Mike Mearls's vision for the game made flesh (well, paper).
Yeah, I suspect that's a common arc.Take 4E out of the above, and Mearls seems to have been following a very common arc among dedicated gamers:
Phase 1: Whoa! RPGs! These games are awesome! I don't know all the rules but who cares? Make it up!
Phase 2: There's way too much "making it up." What we need are well-defined systems to cover everything, with rules for all the corner cases.
Phase 3: All these systems seemed like a good idea at the time, and they're fine in isolation, but taken together they're smothering the fun. I don't have time or patience for them any more. Let's go back to something simple, with the GM making judgement calls when necessary.
This certainly describes my changing viewpoint over the past couple of decades. I bet a lot of other folks here would say the same.
I was not impressed with the playtest packet.Why does it matter?
Pffft I'm not dismissing anything. I am doing what I said in the OP, taking what he has to say with a pinch of salt. Particularly when he talks about his past experience with D&D. Or when he says things like "it's my opinion that D&D is at its best when the DM is making rulings not rules." I mean -- this is literally the exact opposite of what you used to say. What does this actually mean to you? Are these just buzz words?Ad hominem attack. Make Mearls look stupid or like he's just following the party line from WotC and it's easier to dismiss him. Whether the original poster wanted to dismiss 4e or Next, I don't know.
He's talking about the relationship between two friends playing a game. I find "when they don't have power over you, you don't need to worry about trusting them" to be a cynical comment when referring to friends.It's neither disturbing nor cynical.
I don't care enough to put in the extra effort to separate spin from genuine personal opinion. If I have to do that then I'm just going to tune out their blogs and articles and just wait for the final product.Or you could just evaluate the things he's currently saying and see what you think of them.
If he posts a video of this all will be forgiven.Now I got this image of Mike Mearls singing Rap... damn you OP!!!
A game with long and storied history of raising ugly power issues at the table.He's talking about the relationship between two friends playing a game.
There's nothing inherently cynical about discussing the power issues that crop up under traditionally structured role-playing games. For me, the take away here is Mearls has changed his mind and no longer believes in attacking the problem of power imbalance/trust at the level of the rules.I find "when they don't have power over you, you don't need to worry about trusting them" to be a cynical comment when referring to friends.
You cared enough to start a threat quoting Mearls 7 years ago.I don't care enough to put in the extra effort to separate spin from genuine personal opinion. If I have to do that then I'm just going to tune out their blogs and articles and just wait for the final product.
This line is enjoyable.Pffft I'm not dismissing anything.
Damn poetic justice.This line is enjoyable.
"Pfft" I'm not dismissing anything translates to <Dismissive sound> I'm not dismissing anything
He's talking about the relationship between two friends playing a game. I find "when they don't have power over you, you don't need to worry about trusting them" to be a cynical comment when referring to friends.
I find "when they don't have power over you, you don't need to worry about trusting them" to be a cynical comment when referring to friends.
OK I'll take your word on that.If it makes you feel any better, I've known Mearls for over 15 years and he likes classic D&D just fine. That was really clear back when we were playtesting Iron Heroes.
I think the reason we can't have nice things is because RPG theory is so flitty and faddish that designers don't stick with something long enough to develop the practical knowledge of how to make some big picture idea actually work.Dang it, Mearls has now ruined evolving. This is why we cannot have nice things!
Mike Mearls' Keep on the Borderlands-bashing RPGnet review was recently brought up in another thread. That was odd, but I was willing to give him a pass on it because it's 12 years old and it's supposed to be a comedy review.
But now I've learned that Mike Mearls invented the phrase "Mother May I" (as it pertains to RPG design) here.
I know this is 7 years old, but still -- it's completely serious and he seems to have arrived at this position after a good deal of thought on the subject.
This bit in particular I find frankly disturbingly cynical, in addition to being the complete opposite of what he's saying nowadays:
He's talking about D&D here...
What do you think? Is it weirding you out that the guy who despises Keep on the Borderlands and coined the term "Mother May I?" is now singing the praises of old school D&D and "rulings not rules"?
I would like to see him talk a bit about how dramatically his opinions about RPGs have apparently changed. Until then I think I'm going to have to take everything he says as DDN team lead with a pinch of salt from now on.