What do you think? Is it weirding you out that the guy who despises Keep on the Borderlands and coined the term "Mother May I?" is now singing the praises of old school D&D and "rulings not rules"?
I would like to see him talk a bit about how dramatically his opinions about RPGs have apparently changed. Until then I think I'm going to have to take everything he says as DDN team lead with a pinch of salt from now on.
What do you think? Is it weirding you out that the guy who despises Keep on the Borderlands and coined the term "Mother May I?" is now singing the praises of old school D&D and "rulings not rules"?
It seems to me, good game designers experiment. They try four bad ideas for every good one. Being creative types, that make stuff up just to make stuff up, and follow a chain of concepts just to see where it goes. They formulate theories that get taken apart. They put stuff out there, see how it goes, learn, and try to do better the next time. Mistakes teach them more than success.He's also the guy who designed elaborate, skill-based stunt systems for Iron Heroes and Book of Iron Might; then a couple years later said that you should ditch all untrained skills and just use ability checks; then designed 4E; and is now back to the ability check thing.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.