Will the RPG industry disappear by 2014?

RPG industry in 2014?

  • No industry! Everything will be fan-based and free! Burning Man rocks!

    Votes: 9 2.3%
  • The industry will still exist, albeit in a faded, Elves in the 4th Age, kinda way.

    Votes: 48 12.5%
  • Things will be about the same as now, eh.

    Votes: 248 64.8%
  • Fool! You failed to predit the great RPG revival of 2009! HAHAHA!

    Votes: 78 20.4%

The Publishing Industry is undergoing tremendous change, and that includes RPG publishers, but I think RPGs will remain. I think we may actually be in the middle of a new boom. Haven't seen an explosion if new material from so many different quarters in years.
 

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D&D may be dead (and even that, I don't think is true), but RPG's are not. I just bought six FATE books last week - several that were apparently possible due to kickstarter.

RPGs are evolving (again), but they aren't dead. What's happening is they can't compete as hackfests against the likes of MMORPGs. I mean, would you rather have one battle in four hours or forty battles in one hour? RPGs have to survive on their ability to provide what the computer can't - stories made by those involved. Sandboxes where you can go anywhere. Things devised, empowered and implemented by your group, instead of being confined by the boundaries of a world someone else made.

Yeah, I may not be a customer of D&D anymore but D&D definitely isnt dead. There are too many people out there invested in the brand no matter what it puts out to even begin to claim that.

The RPG industry isnt anywhere close to being dead either. I've spent more money on RPG stuff in the past few years than I have since the boom days of 3x. Maybe even more.

I also picked up the FATE core system book. It was $25 and just the right price point that even if I never play it it was worth the purchase. Those $60 Hardcovers are a bigger investment for a game that I may or may not play. Even with that there are people out there still buying those books and playing those games and introducing others to those games who in turn go and purchase those games. So no, the industry definitely aint dead.
 

Ha ha, nice find - and I love the poll options.
[MENTION=52734]Stormonu[/MENTION], I like what you say and would like to riff off that for a moment. I feel that tabletop RPGs have something to offer that video games don't, even cannot, offer, because they're not based on human imagination. As long as TTRPGs don't go too far into the realm of simulating and replacing imagination, they will continue to have niche.

When this thread was started it was at the height of, or just after, 3e D&D. If I remember correctly, it was after the first "OGL bubble" burst around 2002, and the D&D industry stabilized a bit. Over the next couple years, D&D went into gradual, and inevitable, commercial decline - which led to 4e. Now the problem with 4e, at least in the light of my first paragraph, is that it tried to go further into simulation, tried to compete more directly with video games, but in so doing it alienated the more traditional TTRPG players who liked the Theater of Mind.

I'm thinking that Mearls & Co get this, and are trying to "go back and forward" with 5e - back to a more Theater of Mind approach, but forward with incorporating some of the gadgets and gizmos of 3e and 4e.

But the big question is, can TTRPGs remain relevant to younger generations? How appealing are they to "Gen Text?" TTRPGs could eventually become a retro-hobby centered on Gen Xers (those born in the 60s and 70s) and Gen Y (born in the 80s and 90s), but I'm not sure if what I'm calling Gen Text (born in 00s and 10s) will/are find them appealing, because they are true digital natives.

So the question is: will TTRPGs experience a renaissance with the younger generation as they seek something outside of their digital domain, or will it gradually fade away as a retro-hobby, like model railroad or stamp collecting? Both of those two have cult followings, but they don't acquire as many new converts as they do have old stand-bys die off. The first generation of TTRPG gamers - those who were born in the 40s and 50s and started playing in the 70s, are already starting to die off; think of how many early game designers have died within the last decade. One would think as the second generation - the Gen Xers - enter their 60s and 70s, there might be further decline, and by the time they reach their 80s, TTRPGs could be nearly gone...but that wouldn't be until the 2040-50s.

Now here's a monkey-wrench thrown into the works. If futurists are correct, Gen X might be, because of advances in medical techology the first generation to live indefinitely. So that itself might not put a hard-cap on the expiration date of TTRPGs. On the other hand, if it is really true - if we Gen Xers actually attain lifespans of 200+ years - then life might be so different to make all speculation questionable. And this doesn't taken into account climate change, energy crises, and other technological changes.

So, really, we can only talk about the next decade or so. In that sense, I think RPGs will continue in a relatively steady state, with ups and downs. We can hope for a renaissance (and not just OSR), but I think its unlikely that we see more than further rises and falls. The good thing is that 5e is going to be coming out as those first wave of Gen Texters reach middle and early high school, so we'll get a sense of how attractive D&D is to them - if WotC is able to market it efficiently.
 

D&D may be dead

It's only mostly dead. And as we all know, mostly dead is partially alive ...

But the big question is, can TTRPGs remain relevant to younger generations? How appealing are they to "Gen Text?" TTRPGs could eventually become a retro-hobby centered on Gen Xers (those born in the 60s and 70s) and Gen Y (born in the 80s and 90s), but I'm not sure if what I'm calling Gen Text (born in 00s and 10s) will/are find them appealing, because they are true digital natives.

I just had this horrible vision of the TTRPG community overrun by hipsters.
 


The traditionally largest RPG publisher out there is currently deep in development of a new game, a process which has been open to more player feedback than ever before. That they hold announcing a date until they're sure they're ready seems wise.

So, a major publisher is behaving vaguely intelligently? Sounds like a good year to me.
 
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No version of D&D has an expiration date. No other RPG has an expiration date. That says both that the hobby isn't doomed just because somebody can't make a living by selling you more RPG stuff, but it also says that there's a constant issue of not needing someone to always sell you more RPG stuff.
 

I've lived through so many "The RPG Industry is Dying!!!" years it's not even funny. Every decade the industry is dying. It hasn't died yet and it's not going to die in the next month. It didn't die when Gary Gygax and Dave Arneson died (arguably, the founders of the industry). The children take up the mantles of the parents.

As long as people want to make and sell RPGs to players who want to buy them and play them, there will be an industry.
 


Considering that a second gaming store just opened in this area, it seems to me that the hobby is doing well enough to survive.

I'm delighted to hear that. :)

Over the past few weeks I've been investigating a few other systems even though I am happy with 4E (and nearly as happy with the potential I see in 13th Age :) ) and, I must admit, there is so much great stuff out there. I was going to type good stuff but the reality is that this is a great time to be a RPG gamer because we have PDFs of old stuff - yes, I am talking about the legal ones - plus tonnes of new stuff as well.

I've been digging into Stormbringer, Elric! and Elric of Melniboné - old stuff - as well as Fate and Night's Black Agents. These involve three very different systems but all of them are available now (actually Stormbringer et al are not currently... but I got in before they were pulled plus getting secondhand copies is easy) and all of them are excellent in their own ways.

I could go on but I won't. Clearly the hobby (I'm not sure if it's big enough to be called an industry) is changing but it certainly is alive and well.
 

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