...the irony of posting this right after your last post to me has caused an irony imbalance in the universe and I find myself unable to respond with the level of sarcasm it's due.I'd ask that you please stop reading into what I post.
With how the thread's going - Why don't you tell me why it looks that way to me?Why does it look that way?
I don't think I was clear in what I meant by "assymetric".the classes are NOT deliberately built on an assymetric model.
While I'm hardly allergic to flattery, I think you're doing Mearls et all a disservice here. They're clever designers, and they have looked at as many games as I have, and I can all-but-guarantee have read all Ron Edwards essays too, even if they don't always admit to it!someone like yourself that has such an excellent grasp of 4E, and the vocabulary and intelligence to communicate such, is exactly the person needed to be supplying feedback.
I don't at all dispute that they have stated a goal of building "universal D&D". I just doubt that it can be done. A friend recently gave me his copy of the AD&D 2nd ed Players Handbook, and I've been reading through it for the first time. I just don't see how a single set of mechanics - particularly player resource mechanics and mechanics that allocate various forms of authority across players and GM - can deliver both the experience that that book promises (GM force at every turn) and the experience that 4e promises (GM force regulated and channelled at nearly every turn).There is a lot of evidence that this is true, especially as it's described in the original goals for D&D Next. However, you may be right that it's not feasible. None of us will truly know until this project is done.
I haven't followed all the date tags, so I'm not sure if your reply to me pre- or postdates the Mearls warlord tweet. I would think the decision not to include martial healing, in conjunction with a range of other information (like the way fighters and rogues are designed), counts as at least some evidence in favour of my contention.this: "the reason why D&Dnext has assymetric classes and a lack of mechanical enforcement of the adventuring day is obvious: it's because the designers have become allergic to overtly metagame mecahnics in the wake of the significant hostility to such mechanics in 4e.", is a massive assumption. An assumption backed up with absolutely no evidence; only opinion, incredibly weak circumstantial connections, and likely a fair amount of internal emotions. Their is absolutely no factual or logical basis to support this
I don't see the irony at all. Of course people have the right not to buy 4e if they don't like it. And one completely forseeable consequence of such a choice is that WotC may experience commercial problems. That's pretty much inherent to a market economy. People who choose not to purchase a firm's goods and services may cause that firm to fail.The only entity responsible for WotC's problems with D&D is WotC.
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I find it ironic that somebody who is so ardently expressing his right to not play something they don't like (which by the way, I agree with you concerning this), is now saying that those who didn't buy 4E because they didn't prefer it caused WotC's problems.
I have a full time job. I have a family. And I have other hobbies (though fantasy RPGing is my biggest one). Playtesting is not free, for me - it would require me to spend time playing a system that I don't really enjoy.You have an incredible grasp of the construct of 4E. Something very unlike the majority of people who prefer 4E but could never provide the type of pointed analysis you can as to why. In my opinion, it's a shame to not share that through the official feedback avenues, or continue to share that, even when facing the perception of not being listened to. From posts here on ENWorld, I've gotten an impression of you as someone with far more perseverence and patience than that.
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I do however think that your assistance would be very beneficial to the playtest, and I ask (not demand or expect) that you help us out.
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Your prolificness in posting about it, and the time and effort you appear to devote to it would seem to indicate otherwise. You must accomplish some seriously incredible things concerning subjects you do have attachments to.
That's very kind of you to say so.And pemerton, let me explicitly exclude you from my complaints above. I may not always agree with you, but your contributions to the discussion have always been considerate, articulate, and full of meaty discussion
From here, dated Feb 25:I don't know if it's pre- or post- either. I don't follow twitter at all so I'm unaware of the tweet you're referring to. Can you post it here? I'd be interested in seeing what he had to say.
I'm putting on the finishing touches of one Monster of a post.That's very kind of you to say so.
Also, what happened to your Moldvay Basic thread? It seems to have dropped off the front page!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.