AbdulAlhazred
Legend
Yep, and that's the quandary exactly. You're not exactly starved for options. It's not like your group needs Next in order to all play at the same table.
@pemerton - I think the missing link here is that you and I found that 4e fixed our problems with other systems - it was a nice hybrid between narrative-style and trad-style gaming. The sort of play experience I'm after in a new D&D (keeping in mind I enjoy other playstyles, too, and already have those games) isn't anywhere in evidence so far. It's not really a preference I feel the need to budge on right now; my group and I are happy with the games we're playing, and a new game needs to audition for time rather than just getting slotted in because it's D&D.
Yeah, exactly. We all found something in 4e that fixed issues we had. Running 4e and learning about how it worked and figuring out WHY it produces the sort of game that I like to run has been great. I'm sure I'll get tired of it eventually, and I'll see what DDN 'advanced' whatever has to offer, but as Pemerton said, nothing they've mentioned so far remotely points at a game with narrative pressure or the sort of handling of resources or simple consistent rules systems that make my 4e GMing so productive.
Ironically I could find MANY things to improve about 4e. In terms of games having flaws I don't think it is necessarily a 'better' game than all previous editions of D&D, but it is definitely better in some respects for what I want. I could make it a lot better, WotC could make it MUCH MUCH better. If I have any beef with them at all it is how utterly they failed to even try to capitalize on that potential instead of running back to 'old coke' like whipped dogs. Meh, I hope they do OK with DDN, but I think there are a lot of us out here that are just on a different ride now. Ironically DDN might have succeeded brilliantly as a follow-on to 3.5, but 4e let something out of the bottle that is never going back in.