The thing is... For my full support, it will have to be the best at *something*. That's why I buy games these days - because they are zeroed in on a goal and try to be the best tool possible to achieve that goal. I don't simply need another way to play D&D. I need a *new* way to play D&D.That's what D&D Next is.
This edition is not, and will not, be a better edition, let alone THE BEST edition. I don't understand how this false perception remains or propagates.
No, I have other non-D&D games for that, which don't have the baggage. Savage Worlds, for one. And I still love AD&D and RC, too; they aren't disappearing.So you're saying you already have a version of D&D that you can use for when you're playing with non-4E players? A game that can give you the general feel and experience of 4E while still providing the others in the group the same concerning their preferred feel and experience?
Man, I'm seriously intrigued! That sounds like one seriously cool version of D&D. Pray tell, what edition of D&D is that...?![]()
No, I have other non-D&D games for that, which don't have the baggage. Savage Worlds, for one. And I still love AD&D and RC, too; they aren't disappearing.
I wish Next and its fans well, but I don't need to play it if it's not my cup of tea. I'll be in for the core game at least. We'll see from there.
-O
No. I'm not planning on spamming boards telling everyone how crappy Next is, unlike some folks for the past 5 years re: 4e. No way; as I've said I wish WotC and Next fans the best, but I don't feel a pressing need to be among their number right now.And your response is actually screw em'...?
Man, that's seriously jaded and heartless...![]()
My statement is about going into the process with the mindset that D&D Next's goals are impossible
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Writing D&D Next off at this point is tantamount to looking at the uncompleted girder skeleton of a building, and deciding that the building is going to be too ugly for one's preferences and unable to fufill one's needs. That is a completely illogical assumption.
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At this time, any ideas on our parts as to the absolute direction of D&D Next, or musings of what the final product will look like, are nothing but half-informed guesses at best.
In my post upthread, I explained what, from my point of view, D&Dnext is missing: a mechanical structure that underpins solid pacing both within and across encounters, and does so without intrapartay imbalance both for groups that play the 5-minute day and for groups where the GM regulates the availability of extended rests.As to content, we have probably about half (at best) of the classes that will be included, much less than half of the races that will be included (probably more like 1/3), and probably about half done with the rules for the Standard version. They've practically not even started on the Advanced version (where I'd expect to find the majority of 3E and 4E concepts), nor have they started on the optional modules yet (which I expect a fairly significant amount, somewhere on the level of the quantity provided in 3E Unearthed Arcana, give or take a bit).
And what I'm saying is that there is basically no evidence that this claim is in fact true. Or even feasible.NOBODY said they were going to build a "better" ranch house. What they did say is they're building a prefab modular house that has the versatility to be put together as whatever type of house one prefers!
The "split" exists. There is a (large) group of D&D players who won't tolerate overt metagame mechanics in their game, and who (as far as I can tell) rely on more or less overt GM force, plus very strongly enforced social contract, to play the role in their games that metagame mechanics might otherwise play (such as handling fighter/wizard balance issues, enforcing the "adventuring day", etc). D&Dnext will be their game.It's not necessary nor predetermined that such splitting must take place
The "split" that you are describing is, for me, like the "split" between those who enjoy Wagnerian opera (like me) and those who don't (like my partner). My way of dealing with that split is to not play very much Wagner while my partner is in the room. But when I'm enjoying my Wagner, it doesn't intefere with my enjoyment that there are others out there who don't like it.
- Some players will prefer D&D Next and for all intents and purposes "switch" to 5E.
- The number of players that "unite" with gamers that prefer editions other than the one's they do, will greatly outnumber those that "switch".
- That unity will result in a "lessening" of the split we currently see in the fan base.
The only wrench in the gears of the above scenario are those that will choose to never, ever, EVER support, participate in playtesting, or play D&D Next...for whatever reason.
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Writing Next off at this early of a point, and choosing to not share the experience you've acquired is "getting out of the way".
Also, it seems to me that choosing to stay split, when the opportunity is available to mend that split, and then suggesting that somebody else is responsible for (or will be responsible for) increasing that split, is truly unfair and disingenuous.
As I've already indicated, I personally don't think that it is possible to have a game that gives A the general "feel and experience" of 4e while giving someone else a funamentally non-4e experience. For me, as I posted upthread, the imprtant features of 4e go to pacing, resource management and the like. These are collective things.So you're saying you already have a version of D&D that you can use for when you're playing with non-4E players? A game that can give you the general feel and experience of 4E while still providing the others in the group the same concerning their preferred feel and experience?
I am not in this situation. So if that's what D&Dnext has to offer, I don't need its services.But for the married couple where the husband prefers a ranch house, and the wife prefers a victorian, you can put together the components in a way that feels like a ranch house to the husband and a victorian for the wife.
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Will it be better than a place that would individually be perfect for each individual? Of course not; but since rooming together is a priority for them, it's the best solution.
Over the course of my GMing career I have run B/X, 1st ed AD&D, smatterings of 2nd ed AD&D and 3E, and 4e for the past four years. I also spent nearly 20 years GMing Rolemaster using mostly D&D story elements (Greyhawk and Oriental Adventures especially). And I have GMed other systems too.That is unless you prefer to not play D&D at all, any edition of D&D, if you find yourself unable to play 4E for whatever reason.
I don't have any angst or vitriol. All I'm saying is that I'm looking at a game which has very little to offer me.If we all contribute, D&D Next has a very good chance of accomplishing the goals set down for it
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All it needs is cooperation, an optimistic attitude towards it (rather than choosing to be pessimistic...and that is a choice), and seeing D&D Next for what it is: for some, a new and preferred edition; for the rest, a suitable tool for use with groups that aren't unified by edition preference. It's as simple as that. No need for more edition warring. No need to repeat the fiasco of the switch from 3E to 4E. No need or cause for any angst or vitriol.
Yep, and that's the quandary exactly. You're not exactly starved for options. It's not like your group needs Next in order to all play at the same table.Fwiw I am currently playing in a 2e game, was recently running a PF game and have an RC one-shot lined up when the new baby takes less time. And there is a big overlap between the groups.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.