<snippage of much vaguely anti-2e-commentary>Frankly IMHO there isn't anything resembling 4e in DDN in a meaningful way.
Yep, and a baffling lack of understanding of why those of us who like 4e, do.
A question for the both of you. Is <the thing you love about 4e> tightly married to the specific mechanics of 4e, or do you feel that <whatever that is> could be successfully reproduced with other mechanics? Do you see no hope of that happening in a 5e module?
I think it's reasonable, at this point, to suspect that D&Dnext will not appeal to a certain type of 4e player - to put it very crudely, the sort of 4e player who is currently posting on the "Pemertonian Scene Framing" thread.I'd say that it's far too soon for anybody to objectively determine that it's impossible for D&D Next to fulfill the goal of appealing to people of all editions. There simply isn't enough of the game done yet to make that kind of assumption.
I'm not one of those two, but our respective posting histories make me think we have some things in common in what we like about 4e.A question for the both of you. Is <the thing you love about 4e> tightly married to the specific mechanics of 4e, or do you feel that <whatever that is> could be successfully reproduced with other mechanics? Do you see no hope of that happening in a 5e module?
This is true but strikes me as tautologous. Of course if all gamers embraced the same game there would be no "split"If D&D Next gets the cooperation of all of us gamers, it can't fail. It will achieve the goals that have been set, and achieving those goals will prevent another split of the player base.
Personally, I'd be happy to play 2e again. Anachronistic and complicated, sure, but fun. The current 5e playtest doesn't come close to matching the 2e system in my mind. And I'm a 3e player. Not a good sign for them.
Again, I have to agree with Pemerton here. If all we're doing is "embracing" so we can have a nice big group hug that's wonderful, but if you insist that I embrace D&D only for that reason then we aren't talking about anything to do with the game at all, DDN can be anything. I prefer to embrace what interests me. I don't reject the rest, but I have plenty of things to do besides play a DDN that isn't providing me with any better tools. If some of my friends want to run it and ask me to play I'm sure I will, but frankly most of them are still playing 3.5 or 2e, so it isn't like they're likely to run out and buy something new. WotC has got to try REALLY hard to get them interested.I see no redundancy in my statement. However, if you're saying that my statement is true for all variables, on that I'd agree.
Also, my statement said nothing about everybody embracing D&D Next; I fully expect the majority of gamers to still prefer their original favorites.
Yeah, again, participation requires that there is some point to it. While it is always good to remember that DDN isn't a finished game it is LARGELY in its final form. Mike has said this in plain English and even if he hadn't I know how things are designed and produced. You don't go changing fundamental aspects of your product 2/3 of the way into development.My statement is about going into the process with the mindset that D&D Next's goals are impossible and therefore should be written off before the final product is complete...and as a consequence, withold sharing the benefit of one's knowledge for the benefit of the game. When it comes right down to it, we (collectively) are the system masters of D&D. We are an incredibly vast and diverse source of knowledge and experience which could be used to help perfect the game...but only if people participate, and continue to participate.
Writing D&D Next off at this point is tantamount to looking at the uncompleted girder skeleton of a building, and deciding that the building is going to be too ugly for one's preferences and unable to fufill one's needs. That is a completely illogical assumption.
Now if one had access to the blueprints, and one was proficient enough in being able to interpret such information without actually experiencing the finished building with their own senses, one could make a judgement one way or the other. But since none of us possess a blueprint of D&D Next, and to some extent that even includes the designers, it's completely illogical to make such absolute judgements concerning it. Especially judgements that state the game doesn't have what I want currently, so therefore it will never have what I want; or statements purporting the ability to read the minds or intentions of the designers. At this time, any ideas on our parts as to the absolute direction of D&D Next, or musings of what the final product will look like, are nothing but half-informed guesses at best.
Splitting of the fan base happens because some people like one thing more than another. If I like 4e and I like it more than DDN then THAT IS A SPLIT! Am I supposed to pretend for the sake of some sort of 'community spirit' that I like something that I don't like? If non-splitting doesn't require embracing the new D&D, then what DOES it mean? I don't see it AS anything, it is what it is. I will play and advocate what I like and I'll continue to have my opinion about it. Heck, the community would cease to exist if people stopped wrangling about what constitutes the correct way to RP and the 'right' game to useIf we all contribute, D&D Next has a very good chance of accomplishing the goals set down for it; and if D&D Next accomplishes those goals it will not split the fan base further.
That does not require that everybody must embrace D&D Next for additional splitting to not happen. All it needs is cooperation, an optimistic attitude towards it (rather than choosing to be pessimistic...and that is a choice), and seeing D&D Next for what it is: for some, a new and preferred edition; for the rest, a suitable tool for use with groups that aren't unified by edition preference. It's as simple as that. No need for more edition warring. No need to repeat the fiasco of the switch from 3E to 4E. No need or cause for any angst or vitriol.
At best, unifying. At worst, neutrality.
And most importantly, no further splitting of the fan base.
It's not necessary nor predetermined that such splitting must take place, and we (collectively) have the power to ensure that doesn't happen. It would be a shame to not exercise that power, and instead choose to take a tact of purposeful negativity and refusal to contribute; especially when that's a guaranteed path to more spliting of the fan base.
Optimism and Patience right up until the final product is done are really the only logical options. If it's obvious at that time that it missed the mark, then by all means it will deserve the criticism layed upon it...but not until then, and that time is quite a ways away yet. Until then, unless one continues to participate, then one really has no right at this point to criticize. That's like someone who never votes complaining about the government.
As we are wont to say in the military: Lead, Follow, or Get out of the Way.
It's good that this spirit of cooperation and camaraderie applied so well when 4e was released.That does not require that everybody must embrace D&D Next for additional splitting to not happen. All it needs is cooperation, an optimistic attitude towards it (rather than choosing to be pessimistic...and that is a choice), and seeing D&D Next for what it is: for some, a new and preferred edition; for the rest, a suitable tool for use with groups that aren't unified by edition preference. It's as simple as that. No need for more edition warring. No need to repeat the fiasco of the switch from 3E to 4E. No need or cause for any angst or vitriol.
At best, unifying. At worst, neutrality.
And most importantly, no further splitting of the fan base.
It's not necessary nor predetermined that such splitting must take place, and we (collectively) have the power to ensure that doesn't happen. It would be a shame to not exercise that power, and instead choose to take a tact of purposeful negativity and refusal to contribute; especially when that's a guaranteed path to more spliting of the fan base.
It's good that this spirit of cooperation and camaraderie applied so well when 4e was released.
Oh wait... No it didn't.
-O

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.