djotaku
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Programming analogy: Python has said there will never be a Python 4. Attempt at Perl 5->6 killed Perl.
Super hero analogy: Throughout the 30s-50s the big companies (Marvel/DC) kept adding new heroes and villains. But now we're stuck with the same old heroes. (How many times will we get Batman's origin story!)
Video game systems analogy: The years between versions is increasing and it even seems that, with backwards compatibility meaning we don't need to keep rebuying the same games, we seem to be reaching a point of no new PS6 or next Xbox that is a siginicant leap in capabilities.
Looking back over Pathfinder, Starfinder, and D&D it seems that on average we get a new system every 10 years. But, just as with the programming languages, each new version creates a rift. You need a critical mass of folks to come over. Some folks always get left behind (there are still many - or at least a vocal minority - playing Pathfinder 1e or D&D 3.5 or even D&D 4e, surprisingly based on how people talk about that version) If it was going to happen for D&D, it should have happened instead of 5.5e/5e.2024. On Paizo's side, since they sell adventure paths AND all their rules are free on Nethys - they don't need a new edition to make money by selling another set of core rulebooks.
So, like the above non-TTRPG examples - do you think we've reached a point where the major systems have calcified? And if we want new game mechanics we look to Draw Steel and Daggerheart and Nimble and so forth?
Super hero analogy: Throughout the 30s-50s the big companies (Marvel/DC) kept adding new heroes and villains. But now we're stuck with the same old heroes. (How many times will we get Batman's origin story!)
Video game systems analogy: The years between versions is increasing and it even seems that, with backwards compatibility meaning we don't need to keep rebuying the same games, we seem to be reaching a point of no new PS6 or next Xbox that is a siginicant leap in capabilities.
Looking back over Pathfinder, Starfinder, and D&D it seems that on average we get a new system every 10 years. But, just as with the programming languages, each new version creates a rift. You need a critical mass of folks to come over. Some folks always get left behind (there are still many - or at least a vocal minority - playing Pathfinder 1e or D&D 3.5 or even D&D 4e, surprisingly based on how people talk about that version) If it was going to happen for D&D, it should have happened instead of 5.5e/5e.2024. On Paizo's side, since they sell adventure paths AND all their rules are free on Nethys - they don't need a new edition to make money by selling another set of core rulebooks.
So, like the above non-TTRPG examples - do you think we've reached a point where the major systems have calcified? And if we want new game mechanics we look to Draw Steel and Daggerheart and Nimble and so forth?