I'm thinking of opening my new campaign with the following scenario for a group of five 5th level characters, but I'm not sure what CR to slap on the darn thing...
The party all pass through a long forgotten (one way) portal and appear inside a sunken tower in the frigid north. Unfortunately, they rematerialize under 10-20 feet of dark, murky, icy water- which should come as a big surprise to all. The room will be illuminated by a single continual flame torch on the wall far above them. Directly in front of them. some 30 ft away from the portal, will be a wide set of stairs which can be climbed up to escape from the water. Depending on vision, these stairs may or may not be visible. The tower will be leaning on a 30 degree angle such that the left side of each stair will be much lower than the right.
I was thinking of having the PCs make a Fortitude save (DC 13) as they first pass through the portal. A successful save would mean they would start the clock on the standard drowning rule. Failure would mean that due to the suprise and shock of the cold water they were not able to hold their breath and begin making Fort saves (DC 10 + 1 per round) to see how many rounds until they become unconscious, begin dying, and subsequently drown (similar to the DMG Drowning rule without holding breath for 2xCON rounds) .
I'll have them make the standard swim skill check for calm water (DC 10 + 1 for each subsequent round under water) to make 1/4 standard move as a MEA or 1/2 a standard move as a FRA. Fighting or casting while standing on the slanted stone surface will require a Balance check (DC 5), or (DC 10) if standing on submerged section. If the balance check is failed the PC is prone and must make a climb check (DC 5) to avoid sliding down the sloping surface.
Now to make things interesting
, a shadow will arrive on the scene 1d4 rounds after they PCs disturb the surface of the water. Will this prove to be a rat bastard DM thing to do with the danger of drowning and the strength draining ability of the shadow?
So how difficult is this really? Your standard shadow all by his lonesome is a CR 3. This encounter involves a potentially deadly (undetectable) trap in combination with the shadow. One mitigating factor is that the stairs provide a way for a PC (with enough remaining strength) to escape from the water.

The party all pass through a long forgotten (one way) portal and appear inside a sunken tower in the frigid north. Unfortunately, they rematerialize under 10-20 feet of dark, murky, icy water- which should come as a big surprise to all. The room will be illuminated by a single continual flame torch on the wall far above them. Directly in front of them. some 30 ft away from the portal, will be a wide set of stairs which can be climbed up to escape from the water. Depending on vision, these stairs may or may not be visible. The tower will be leaning on a 30 degree angle such that the left side of each stair will be much lower than the right.
I was thinking of having the PCs make a Fortitude save (DC 13) as they first pass through the portal. A successful save would mean they would start the clock on the standard drowning rule. Failure would mean that due to the suprise and shock of the cold water they were not able to hold their breath and begin making Fort saves (DC 10 + 1 per round) to see how many rounds until they become unconscious, begin dying, and subsequently drown (similar to the DMG Drowning rule without holding breath for 2xCON rounds) .
I'll have them make the standard swim skill check for calm water (DC 10 + 1 for each subsequent round under water) to make 1/4 standard move as a MEA or 1/2 a standard move as a FRA. Fighting or casting while standing on the slanted stone surface will require a Balance check (DC 5), or (DC 10) if standing on submerged section. If the balance check is failed the PC is prone and must make a climb check (DC 5) to avoid sliding down the sloping surface.
Now to make things interesting

So how difficult is this really? Your standard shadow all by his lonesome is a CR 3. This encounter involves a potentially deadly (undetectable) trap in combination with the shadow. One mitigating factor is that the stairs provide a way for a PC (with enough remaining strength) to escape from the water.
