Post-Game Report for March 14
Thanks everyone for your pre-game input. One item I looked into was the Destroy Water ability. Unfortunately the range is 25 ft. + 5 ft. per caster level. The dragon is 5th level, so he doesn't have enough range to activate this and create additional problems for the players. I also decided to not have him burrow in to get them - he's a very patient foe who when given the opportunity expects people to meet him on his playing field.
After a three week hiatus we had all players plus one showing up. The additional player selected a third level dwarven fighter NPC, and although he was four levels lower than everyone else, came in handy with his stonecunning checks!
While waiting for everyone to show, the present players slipped that they had been e-mailing each other for several weeks honing their tactics. I applaud their use of time between games and thinking things through. Once the game started, the players executed plan "Slip out the Back, Jack" by enlarging the second exit they found at the back of the cave. The hole was small enough for a person to snuggle through, but had to be enlarged for the camels and horses through. After several hours of noisy digging they came under arrow fire from local bandits. Blast! Now with their second exit cut off, they began discussing what to do with the dragon. As they were confering, the half-ogre decided to peek out front of the cave to see if the dragon was still there - and yes he was!
The dragon asked "do you have my two camels?" The fear-induced half-ogre ran back inside so the ranger and sorcerer decide to bring out two camels and talk. Tying the camels down, they begin talking.
"Looks like you got caught while travelling through my lands. You know this isn't free passage. You'll have to come up with some cash and quick. How's about all your jewels and coin?"
The players and dragon parlay for a while (the two players made their Will saves vs. frightful presence). The dragon learns they are not mere caravan guards but adventurerers travelling through. The dragon mentions how he's disappointed that his sand giant lacky was killed and he'll need someone to replace him soon. He thinks about the half-orge but decides he's much too stupid.
The deal to take the party's riches was unattractive, so the dragon offered a second option.
"I have another offer. I was flying around and noticed that the entrance of a cliff-side cavern has recently become uncovered. I'm too large to go into the cave and my bandits are much too crude to make it through all the traps or monsters that might be there. The party is going to go into the cave and bring back everything of value. To keep the group honest, one of my henchmen will travel with you. To keep you from taking too long, I will claim one camel for every hour it takes."
One of the players had a big problem with this and said so. The dragon says its the best offer they have and they should take it. The player (an elf) says the party chould elect to stay in cave and wait him out. The dragon says that's OK, because if there is anything in this world that a dragon has a lot of, is time.
The players agree and go off to the cave. I'm running them through a mini-adventure in Sandstorm, The Mummy's Tomb. So far they've made it through everything but the mummy (lord) itself. This should wrap up pretty quickly next Friday night and then they will have one more go with the dragon.