AncientSpirits
First Post
Xyl said:The pit fiend can do any of these things if you, the DM, think that it would fit the concept and would be good for the game. Nobody has come down from on high and said "Yea, this is the Pit Fiend statblock, and ye shall only use those abilities I have set forth in it."
It's your campaign. Pit Fiends in your campaign can do whatever you want Pit Fiends in your campaign to be able to do.
Yes, Xyl, I'm aware of the fact that I can do this. Nor did I fear anything from "on high" as tired as that forum trope is. I REALLY do like that the new monsters are streamlined, because I'm sick of prepping hours to run a single encounter. That said, out-of-combat abilities:
a) Give the DM ideas
b) Help ensure the encounter sequence is balanced.
By balanced sequence, I mean, that I didn't give it so many nasty out-of-combat abilities (trap making, etc) that by the time the players get to fight it, it's no longer a fair encounter.
If the new MM is like the current one, in that creatures often have subtype-specific abilities, such as most devils can do rituals, then awesome. No problem! But WotC has only hinted at that, not spelled it out. I hope it really is the case.