Aetherpunk
First Post
Well, I tweeted to him when I ordered the artbook and asked if there would be a Plane Shift: Kaladesh to "sweeten the deal", and he liked my tweet.
I'm [MENTION=13253]Jarrod[/MENTION]theRed btw
I'm currently trying to finalize a system to draw mana needed for spells from specific terrain, and homebrew Zendikar/Innistrad/Kaladesh variants for the Druid (Wild Shape does not capture the flavor at all; I say Totem Armor/beast&plant summoning for Zendikar, Familiar for Innistrad, and bestial construct-building for Kaladesh, but working out the logistics hurts my brain.
For Kaladesh, I imagine there would have to be a lot of class substitutions. Sorcerers & Warlocks should be the only traditional spellcasters on Kaladesh, while Druid gets a facelift, and characters rely more on a sharper version of tool sets and crafting abilities to build constructs, mend items, heat metal, forge weapons, etc and Aether play some role as a resource given to each character as an allowance to animate or otherwise empower crafted items.
Ironically, shortly after the release of Art of Magic the Gathering: Kaladesh, we got an UA for an Artificer class, but even it would need to be strongly tweaked to fit Kaladesh.
I'm [MENTION=13253]Jarrod[/MENTION]theRed btw
I'm currently trying to finalize a system to draw mana needed for spells from specific terrain, and homebrew Zendikar/Innistrad/Kaladesh variants for the Druid (Wild Shape does not capture the flavor at all; I say Totem Armor/beast&plant summoning for Zendikar, Familiar for Innistrad, and bestial construct-building for Kaladesh, but working out the logistics hurts my brain.
For Kaladesh, I imagine there would have to be a lot of class substitutions. Sorcerers & Warlocks should be the only traditional spellcasters on Kaladesh, while Druid gets a facelift, and characters rely more on a sharper version of tool sets and crafting abilities to build constructs, mend items, heat metal, forge weapons, etc and Aether play some role as a resource given to each character as an allowance to animate or otherwise empower crafted items.
Ironically, shortly after the release of Art of Magic the Gathering: Kaladesh, we got an UA for an Artificer class, but even it would need to be strongly tweaked to fit Kaladesh.