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D&D 5E Will WotC produce a Plane Shift: Kaladesh document?

Well, I tweeted to him when I ordered the artbook and asked if there would be a Plane Shift: Kaladesh to "sweeten the deal", and he liked my tweet.

I'm [MENTION=13253]Jarrod[/MENTION]theRed btw

I'm currently trying to finalize a system to draw mana needed for spells from specific terrain, and homebrew Zendikar/Innistrad/Kaladesh variants for the Druid (Wild Shape does not capture the flavor at all; I say Totem Armor/beast&plant summoning for Zendikar, Familiar for Innistrad, and bestial construct-building for Kaladesh, but working out the logistics hurts my brain.

For Kaladesh, I imagine there would have to be a lot of class substitutions. Sorcerers & Warlocks should be the only traditional spellcasters on Kaladesh, while Druid gets a facelift, and characters rely more on a sharper version of tool sets and crafting abilities to build constructs, mend items, heat metal, forge weapons, etc and Aether play some role as a resource given to each character as an allowance to animate or otherwise empower crafted items.

Ironically, shortly after the release of Art of Magic the Gathering: Kaladesh, we got an UA for an Artificer class, but even it would need to be strongly tweaked to fit Kaladesh.
 

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wicked. I know nothing of Kaladesh, but I like reading about the planes and seeing their take on adapting 5e to the setting.
 

Something I've found missing in the Kaladesh book is more description of the other lands. It's focused on the main city with just little bit beyond. So as a campaign setting it's seeming a bit light :( hopefully the planeshift PDF will fill in some blanks...
 

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