the Jester
Legend
With the possible exception of creatures of law personified, I will always roll for damage. I simply like rolling damage too much not to.
I noticed that too. Makes it harder to read quickly, since I'm used to the pathfinder notation, but overall a pretty minor problem.I will say that -- at least for my purposes -- D&DN has the monster damage format backwards. It should start with the dice expression and have the average damage in parenthesis.
Agreed. I might vary monster hit points by a small amount if I notice my players counting monster hit points ("okay, these guys have 25 hit points and we've done 23 to this one, so I'm going to use a low-damage area effect instead of a normal attack"). However, my players don't seem inclined to do this, so I probably won't bother. And if I did do it, I still wouldn't roll monster hit points. I'd just swipe a few hit points from Monster #1 and give them to Monster #2.As far as rolled hit points, I vehemently oppose them with all the fiery wrath of Baator. Average hit points are the only hit points in my games.