D&D 5E Windows


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Is it too early in the 5E OGL era for a full supplement on this subject alone? :p
Here's a sample!

Digby's Dazzling Defenestration
6th level transmutation

Casting Time: 1 action
Range: 60 feet
Components: V,S

You hurl some poor schmuck through a windows using telekinetic force. To add insult to injury, beams of prismatic light shoot from the resulting broken glass inflicting additional unhealthy effects to any target within 15 feet of where the schmuck landed. This includes the schmuck.
 

If throwing someone out of a window is substantially more effective than stabbing someone with a sword, then people won't stand near windows.

Past a certain point, throwing someone from an airship is just an easy way of letting them escape. It's virtually impossible for a fall to kill anyone over level 7.

what? really?
 

what? really?
Terminal velocity is 20d6, which averages out to ~70, and killing someone outright requires taking them down to negative of their full HP maximum. A level 7 character has roughly 70hp total, so if they went over the edge while they were still conscious, then it's highly unlikely that the fall damage would be sufficient.

Instead, they'll be at 0 and entirely safe from combat with good odds of stabilizing. Certainly better odds than if they'd stayed in the fight.

Of course, if you try that move at the start of the fight, then the enemy will land and remain conscious, and will be perfectly fine after a short nap.
 

Me and a group of close friends have started playing D&D and I'm the designated DM for this round and I was wondering how to deal with the Players throwing Humanoid creatures and other human like races out windows to avoid fights and instakill.
I'm tempted to suggest avoiding the problem by declaring that all widows are too small. But that would spoil the fun.

"Orlond The Strong seizes the nearest gnome and tries to throw him bodily out of the window."
*Orlond rolls 14 for Strength(Athletics)*
*Gnome Entertainer rolls 18 for Dexterity(Acrobatics)*
"Unfortunately, the gnome wearing the clown costume is an expert acrobat. He dodges adroitly and turns the tables. Orlond oversteps and tumbles out of the window himself. He falls 30ft onto the hard-baked ground outside the tower."
*Orlond rolls 12 falling damage*

Works for me.
 

Terminal velocity is 20d6, which averages out to ~70, and killing someone outright requires taking them down to negative of their full HP maximum. A level 7 character has roughly 70hp total, so if they went over the edge while they were still conscious, then it's highly unlikely that the fall damage would be sufficient.

Instead, they'll be at 0 and entirely safe from combat with good odds of stabilizing. Certainly better odds than if they'd stayed in the fight.

True. Unless they land in some sort of Molten Death or the like.

It's not the falling that kills it's the stopping falling. Especially, if you stop on a spike.
 

Throwing someone through a window is not avoiding a fight, it is a fight. Grappling is a special kind of attack.

As for "instakill," that is entirely within your control as the DM, since you get to determine how long of a fall and what sort of surface wait outside a window, and thus how much damage can actually be inflicted by tossing someone out.

Also, I suggest you go right ahead and answer any failed attempt for a PC to throw an NPC or Monster out a window (or to a similarly dangerous fall) with that NPC or Monster taking their next turn to try and throw the PC out the same window.

This brings meaning to the phrase, "just wing it!"
 

I am away from the books at the moment, what are the rules for falling damage in D&D? Is it d6 per 10' or something? Also, is it an acro check for half damage? How hard is the check?

I have not used the default falling rules in D&D, well pretty much ever, so I don't know them anymore. Now that somebody is playing a Monk though, I feel it is important to know them to understand the intent behind their slowfall ability.
 


Here's a sample!

Digby's Dazzling Defenestration
6th level transmutation

Casting Time: 1 action
Range: 60 feet
Components: V,S

You hurl some poor schmuck through a windows using telekinetic force. To add insult to injury, beams of prismatic light shoot from the resulting broken glass inflicting additional unhealthy effects to any target within 15 feet of where the schmuck landed. This includes the schmuck.

I am saddened that you didn't use the obvious wizard name 'Wilhelm' for this spell.
 

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