winey players

Gundark

Explorer
in my gaming group we have 3 Dm's that take turns behind the screen. Both of our styles are different. My one friend is santa claus, he gives out magic items like they're candy ( for example he let us find a deck of many things at 10 level and took out the bad cards, or at 9th level was giving out wishes, one of our players had 7 wishes she had stored up).
My others friend is a christmas elf, while not as giving as my one friend, let us have certain magic items for nothing ( here...take my +2 flaming longsword for your quest, you can keep it).
Then there is me ( the DM Nazi, which I did not give myself this name). I give out magic items according to the random tables in the DMG or when a certian magic item is needed. As well many of the players have item creation feats which would allow them to make just about whatever they wanted ( they are high enough level ). Also they have many magic items that they must have forgotten about and never use. One player brought a new character to the table after his last one died, he spent all of his money on a magical sword and armour, he got upset when I told him to tone down what he had bought and buy some equipment as well ( ie backpack). He complained quite a bit about that until I mentioned that he didn't have to play if he didn't like it.
What I'm trying to ask here is what should I do? Not every player is whiny, but I think that some have gotten spoiled by the above dms, when I'm a player I hate getting a magic itme that I didn't earn ( got it from a treasure hoard, make it myself, or saved up for it.).
 

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Are all 3 DMs running the same campaign or do you alternate campaigns.

If you alternate then I would just politely hold your ground and give out magic items as you always have and accept any whine with a gracious smile and a shrug.
 

I like the (/shudder) house-rule that you cannot spend more than half of your starting money on one item. That way in a campaign like ours where you could die and come back with 100,000 gp in magical items for your new character you can't get just spend it all on a vorpal sword.

Also... too many items are just too common now (I am to blame for this too I might add):

Boots of speed (everyone in both parties I run in have BoS) sick. Xaltar gives his NPCs potions of speed now thank god. We would get a new player and it would be like "Welcome to the group.. here have some boots of speed. We have extra"

Flaming, electric, frost, acid weapons.. god.. too many!

Armor of Speed (totally my fault) thank god for the errata (except for my new character in Xaltars campaign.. he paid BIG gp to have that made.. I gave the Wizard crazy WIZARD items to make it.)

I got a lot of repect for magical item bartering after reading the entire Rape of Morne (and sister threads) storyhours... That is such a well written well oiled campaign!
Read it!
 

What do I do with whiny players?

I usually pimp slap them across the face and tell them to shut the :):):):) up.

Then I demand my money. They better not hold out on me.
 

One more thing...

...I also set the ground rules for a campaign up front, to let them know if this is a high magic, standard PHB, or low-magic game. If players know BEFORE-hand, they can adjust their characters for it.

In low-magic games, I watch for three things: 1) I restrict spells such as Greater magic weapon and the Buff spells like bulls strength and cats grace; I restrict magic item creation feats, or make them higher in prerequisite to get; I carefully watch the Challenge rating of standard creatures, and ones that have damage reduction in particular.

I can say this: If you have a group of players who ALWAYS play high-magic, and never play anything but giveaway campaigns, it is SOOO hard to get them to play anything less extravagant. You can bill it as a mini-campaign at first, to make it more palatable - but be sure to hype up roleplay and development over treasure acquisition. Be sure to get them involved in the intricacies of the world, and give them events that happen WITH or WITHOUT them. If you take the focus off of acquisition, and be sure that every player has something fun to do, you can de-emphasize loot acquisition, and emphasize the fun of the campaign world itself.
 





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