Wing and Sword: a d20 Modern military campaign [METAGAME]


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Obviously I'm back from the delicious land of smoked meat and poutine. Thanks for the good wishes, it was a wonderful trip.

And Normand figures he tried long enough to make nice with Ortu, and is over the man's surlishness. :)
 


Not you, Ortu.

It's perfectly fine to have a few predictable NPCs, as there is predictable people in the real world, too. And since the rest of the cast is not as predictable as he is, it's all good, my good man.
 

The Shaman said:
What do you think about [Spycraft] v2? Have you played it with your ftf group?
Bobitron said:
I had a very positive impression of it from a) reviews, b) feedback here on EN World, and c) my own initial reading.

Then I started to read it. I have a strong suspicion it might be over my head. There are certain concepts that seem really really cool in theory that I'm having wrapping my little brain around. I think what really needs to happen is a session with someone who has a good understanding of the rules and a head for teaching.

Spycraft v1 wasn't all that much different than D&D or d20M. There are some serious changes in v2 that really make it a different game entirely.
Hello all! Occasionally I peruse Shaman's excellent game and I saw this question and hope that you don't mind my commenting here. :cool:

I'm using portions of Spycraft V2 for a PbP that I run elsewhere (merged with D20 Modern) and here's my own experiences.

1) There are some unique gameplay options in there that are great fun! Interesting character concepts and feats, logical skill trees, a few D20 combat fixes (e.g. sprawled condition), quickly-generated NPC's, and Dramatic Conflict cards are my favorites.

2) It's a difficult read. Some concepts are not presented clearly and some sections of the book are not tied together well. For example, my pet peeve is the Gear selection sections; there's a critical table to understand how all of that section ties together, but it's buried amidst 15 other tables and poorly referenced elsewhere.

3) Some concepts are nice in theory, but would be more cumbersome to implement than would be worth it, IMO. For example the fluid initiative and gear selection rules.

I've heard that a prospective GM should watch a F2F game in action to truly understand the game flow. My overall impression is that its a wonderful set of options for a D20M game and if I get a chance to play in a F2F game, I'll do it.

Job.
 



Guys, I'm getting slammed this week - I'm finishing up my letter to my successor (explaining how I do my job, basically) and working on two RFPs that are due at the end of the week (shamanic consulting, at your service!). I'll try to get a quick post in this evening, but don't expect anything significant until the end of the week

Thanks for your patience as I complete this transition.
 

Hey shaman, take your time and get done what you need to do. I'll bet we'll wait for you!

By the way, have you done the right thing? By that I mean, have you given up on practical capitalism and your own business is in the gaming industry? Imagine being able to deduct the expenses of buying games and color printer cartridges and going to Origins and subscribing to MMORPGs from your taxes! (Of course with a four figure income you wouldn't have many taxes to pay in the first place.) :D
 


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