Wing and Sword: a d20 Modern military campaign [METAGAME]

Bummer! Thanks for the heads-up, Bobitron - I'm going to move ahead with another post in Wing and Sword and we'll reconcile his post to the rest of the action later.

I am looking forward to what the good marshal has to say about lynching the rustlers in Bad Moon...
 

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The Shaman said:
I am looking forward to what the good marshal has to say about lynching the rustlers in Bad Moon...

Hehe, me too. I tried to get on his good side with all that doey-eyed, innocent kids workin' for a livin' crap. Let's see if those tree branches get tested...
 

Hey all, I posted a thread for a new Modern game and you're welcome to join.

I took my tabletop game and changed some details to make it a play-by-post game: Modern horror with some psionic FX overtones.
 

The Shaman said:
Hey all, I posted a thread for a new Modern game and you're welcome to join.

I took my tabletop game and changed some details to make it a play-by-post game: Modern horror with some psionic FX overtones.
Man, that sounds fantastic! My workload has been crap lately, and I obviously have enough trouble keeping up as it is. I'd love to take a look though. Can you post a link?

Edit: Never mind. I found it. :)
 


I should have stayed in bed today.. Rolled a 1 on that save, and found that other game too late, and personal (nothing serious, just annoying stuff) bad news. Grr.
 

Barak said:
I should have stayed in bed today.. Rolled a 1 on that save, and found that other game too late, and personal (nothing serious, just annoying stuff) bad news. Grr.
Well, I rolled damage and the good news is, Normand's not dead...

It's not much, but it's a start! :)
 

shadowbloodmoon said:
I should have used a hero point on that last one...... I totally spaced that we had them.
For what it's worth, you would've had to roll very high on your AP die to hit, so it probably wouldn't have made too much of a difference.

The cover from that darn gully is making it tough on you guys! Heh-heh-heh...

A couple of hints on tactics for everyone -

1. You can fight defensively while making a ranged attack - you take a -4 to hit but you gain a +2 dodge bounus to Defense in that round.

2. You can opt for Total Defense - you forfeit your attack action but you gain a +4 to Defense in that round. For example, you could take total defense as your attack option and move 30' in a round - this represents running and dodging.

3. You can run at 4x your speed as a full-round action if you run in a straight line and don't have to adjust for obstacles - this also gives you a +2 to Defense for the round

4. You can use suppressing fire - this forces a Cool check from your target and may provoke a ranged AoO, plus you only have to hit DC 10 (range penalties still apply). The downside is that each round of suppression fire costs you five bullets and it requires a semi-automatic or automatic weapon (so Vidal's bolt-action MAS-36 or Neumann's Mauser 98K can't perform suppressing fire).

Fighting defensively and total defense are covered on p. 137 of the core rulebook. Suppressing fire is listed among our houserules in the Metagame thread.
 

Yeah.. I thought about those options before.. Problem was, didn't have that much ammunition on me (It was supposed to be a training exercise! :) ), and it was hard enough to hit them for Normand to begin with..

As for the run.. That's what I typed in before even seeing this post.. But can Normand do it, or is there obstacles? Also, how far is the rendez-vous point he's headed for, anyway?
 

Barak said:
(It was supposed to be a training exercise! :) )
Welcome to Algeria... ;)
Barak said:
As for the run.. That's what I typed in before even seeing this post.. But can Normand do it, or is there obstacles? Also, how far is the rendez-vous point he's headed for, anyway?
Normand's round 21 was getting up and following the sarge - round 22 he can make a dead run for cover, which is (conveniently enough) about 120' away.

I have a map showing everyone's position at the end of the current round that will go up in my next post, so you can visualize it better.
 

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