Wings of War: Aiming

InzeladunMaster

First Post
Why haven't we been using the Aiming rules?

Aiming: When a plane fires at the same enemy plane in the same firing arc for multiple playing phases in a row, it can fire with more accuracy. From the second phase of consecutive fire onward, even from one turn to the next, all the damage cards causing damage score one additional damage point. 0s are still considered 0s. To avoid confusion, keep the +1 damage cards taken separately, putting them in the proper space on the airplane gameboard.
 

log in or register to remove this ad


Though, it will always be one extra point at all times. It doesn't rack up. So, it will always be just one additional damage.

The WW2 version, I read last night has this option also.

In addition, besides aiming, there is a less forgiving, oops factor to the game.

If one were to make a straight, then immelmann, then left turn, instead of crashing, one could take an A damage. For the stress put on the plane. Though, this wouldn't matter so much if that pilot was an ace. If one plays the ace rules in WW2.
 

Grimhelm said:
I like it. I had no idea there was such a rule. Are there tokens for keeping track of the extra damage?

Not tokens, but the boards we don't use (the ones Victor and I use) have a spot for damage+1 cards to be laid.
 

Remove ads

Top