overgeeked
Open-World Sandbox
Despite not getting the whole win or lose mentality, this is something I do get.Yeah. I mean, I try to respect people's feelings, generally, but I don't - quite - understand why anyone is too put out by that sort of thing (barring some sort of internalized trauma). I guess what I'm saying is, while I think that your hypothetical GM ought to show more empathy, I get why they fail at it.
Modern players invest a lot of time and energy into their characters. Writing backstories, forming future plans, writing out their character "build" to max level, etc. And in a lot of games the actual act of character creation takes a long time. So it makes perfect sense for players to...for lack of a better word...mourn that loss.
This is also why I vastly prefer games with quicker character creation (random is best) and styles of play that don't involve incredibly intricate character backstories and all the rest. Your PC got squished? Oh, well. Roll up a new one in 5 minutes and either they were already a part of your retinue or they'll be introduced in the next room.