Raven Crowking
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All told, this looks fairly simple to me. I'm guessing that most of the groups I've played with would figure it out. For those who have actually run the module, how did it work for you?
After coming up the corridor, we were terrified of touching _anything_. I've since decided that this is the main purpose of the entrance corridor. It's really not that deadly for a party with neutralize poison, high hit points, good saves, and lots of spells at its command but it does get you paranoid and conveys the essential message that Acererak means business and its time to get serious.
How should the characters know that the mist needs to be cleared before going through the arch? With the mist gone, the area just looks like an alcove, so I could completely understand Players thinking that the mist must be present to do something.As far as I can tell, there is no hint or clue as to how to clear up the mist. The players have to figure out by themselves that they need to poke the colored stones. But there's no penalty for touching the stones in the wrong order. Trial and error should eventually clear out the mist.
*If* they find the riddle.A party that finds the riddle has no excuse if they don't at least fool around with the arch.
This is something that stood out to me from the first time I read this module: How does the DM determine whether the character walks through the arch on the path or off the path? Does he ask the Player? And wouldn’t asking that question set off every Player’s mental trap detector?those who step through ON the path
This is something that stood out to me from the first time I read this module: How does the DM determine whether the character walks through the arch on the path or off the path? Does he ask the Player? And wouldn’t asking that question set off every Player’s mental trap detector?
I think, Cel, you just sort of blundered into it, but is there any indication that playing a simplified "Simon Says" is the right way rather than just walking through?
Does touching the gems with a pole work, or does it have to be a hand? A bare hand?
This is something that stood out to me from the first time I read this module: How does the DM determine whether the character walks through the arch on the path or off the path? Does he ask the Player? And wouldn’t asking that question set off every Player’s mental trap detector?
This is an issue that comes up for me anytime I'm playing without a battlemap and there are traps on the floor. Consider the pit traps in Area 3. The hallway is 20 feet wide. Each pit is 10 feet square. Some of the pits are set to the west, and the eastern 10 feet of the hall is safe. Some pits are set to the east, and the western 10 feet of the hall is safe. Some pits are right in the middle, with a 5 foot safety zone on either side.
Unless you somehow imagine that Bullgrit doesn't assume that the majority of treasure is found
Hey, all - would you mind explaining the "solution" to the mist arch?
I think, Cel, you just sort of blundered into it, but is there any indication that playing a simplified "Simon Says" is the right way rather than just walking through?
Does touching the gems with a pole work, or does it have to be a hand? A bare hand?
How should the characters know that the mist needs to be cleared before going through the arch? With the mist gone, the area just looks like an alcove, so I could completely understand Players thinking that the mist must be present to do something.
*If* they find the riddle.
To humor someone else in that original thread, I figured up what the xp award would be at “75% efficiency.” The average result at the end of ToEE was less than one level difference than using 100%.Beginning of the End said:Bullgrit's numbers, for example, show that roughly 75% of the XP available in a published adventures was from treasure. If we set recovery rates at 60% treasure XP and 80% monster XP, the result is that 70% of the XP is coming from treasure. This means that PCs won't advance quite as quickly as they assumed, but the amount of treasure a character has at any given level isn't going to be significantly different than what they're indicating.