... would make a great jazz song title.
 
= = =
 
I read the crown-vs.-demilich story (in the Return to... intro) a while back, but thinking about it now:
 
Game mechanically, how do you stick the crown on the demilich's skull? Do you just say you're doing that and the DM lets you? Do you need an attack roll? Or maybe an ability check (did those exist in 1e or not until 2e)? Perhaps some random percentile dice based on DM's whim?
 
It all feels so arbitrary, like a badly designed Sierra text adventure. Nothing can harm the demilich skull except these three silver-bullet spells... oh, and the crown. But that wasn't in the parser, we're just letting you do it because it seems cool to Gary.
 
Bah!
 
= = =
 
And speaking of bah!, the story about Robilar begs the question, did he get lucky by winning inititiative vs. the demilich, or what?! I mean, did he narrowly avoid the below ignominious alternative?
 
RJK: I scoop up all the treasure and teleport out.
EGG: Ooo... close... but the demilich beats your initiative. It sucks out your soul and you're dead.
RJK: Well, crap.