I recall a specific example of this.
Friend was describing a game he was in where he was Very Frustrated. They were on a huge cliff, and the PC looked down and could see about thirty feet below him that there was an ogre standing on a ledge, picking its nose or whatever.
The PC wanted to have his fighter repel down a rope from above, surprise the ogre by wrapping his legs around its neck, and, pushing off the cliff face, try to Pull the ogre off the ledge. That would be EXCITING, and dashing, and heroic.
He asks the DM if he can do this. The DM says no, you'd have a horrendous use rope check, then you'd have to initiate a grapple with a large creature (which you're going to fail), and then you'd have to ...
So he says fine and just picks up a bow and they start firing at it and the ogre begins throwing boulders.
Another example: Return of the King, and Shadow of the Colossus. Both of these have instances where the character (the former Legolas, the latter the character) scale giant monsters so they can kill them easier. But as it stands with the rules, you'd have to make so many climb/balance/AoOs/grapple checks, it'd be... ludicrous to assume you could succeed.
So instead, you just hack at the monster's toes until it dies.
The point is, players should be Indiana Jones, or Bond, or Conan. They should be able to do huge, heroic, cinematic things without it turning the game into a rules clogged crawl. The point is these guys are PCs, they should have a Decent chance of doing the impossible. I'd prefer the game not make my only options "Stab it and move on."
Friend was describing a game he was in where he was Very Frustrated. They were on a huge cliff, and the PC looked down and could see about thirty feet below him that there was an ogre standing on a ledge, picking its nose or whatever.
The PC wanted to have his fighter repel down a rope from above, surprise the ogre by wrapping his legs around its neck, and, pushing off the cliff face, try to Pull the ogre off the ledge. That would be EXCITING, and dashing, and heroic.
He asks the DM if he can do this. The DM says no, you'd have a horrendous use rope check, then you'd have to initiate a grapple with a large creature (which you're going to fail), and then you'd have to ...
So he says fine and just picks up a bow and they start firing at it and the ogre begins throwing boulders.
Another example: Return of the King, and Shadow of the Colossus. Both of these have instances where the character (the former Legolas, the latter the character) scale giant monsters so they can kill them easier. But as it stands with the rules, you'd have to make so many climb/balance/AoOs/grapple checks, it'd be... ludicrous to assume you could succeed.
So instead, you just hack at the monster's toes until it dies.
The point is, players should be Indiana Jones, or Bond, or Conan. They should be able to do huge, heroic, cinematic things without it turning the game into a rules clogged crawl. The point is these guys are PCs, they should have a Decent chance of doing the impossible. I'd prefer the game not make my only options "Stab it and move on."
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