F4NBOY
First Post
Brewhammer said:Less emphasis on 40 & 25 man raids, less rep grinding.![]()
BOOOOOOOOOOOOOO!!!
Brewhammer said:Less emphasis on 40 & 25 man raids, less rep grinding.![]()
Pretty much agreed up to here (though I don't think we need *more* core feats...), however...Celebrim said:My list would include in addition to the above:
1) Better craft resolution rules.
2) Better spot/hide resolution.
3) Better diplomacy resolution rules.
4) An Evasion/Pursuit resolution subsystem along the lines of the 'Hot Pursuit' rules, but tweaked a little to clear up some of the wacky results of that system in a few cases.
5) Additional universal combat manuevers: circle, parry, aggressive attack, clinch, throw (from a grapple), distract, etc. to allow characters to do things which they intuitively should be able to do.
6) Better handling of the 'step' problem (characters in the middle of melee combat can step/move away from an attacker to leave that combat becoming 'unthreatened' even if thier opponent is conceptually still vigorously attacking them).
7) Longer better designed lists of core feats.
8) 'Military Discipline' and 'Tactics' as new class exclusive skills for fighter types, that open up the oppurtunity for certain small advantages in combat situations.
I couldn't agree less on this one. Divine intervention has always been where the DM can take a direct hand somehow. Some DMs overuse it, and that's a shame, but I'd really hate to see hard and fast rules put on it.9) Explicit divine intervention rules.
And temples in general. What makes a temple or grove sacred. What ceremonies and costs are involved. What special defenses does a grove/temple have, or can it have. And so on.10) Rules for sacrifices and ritual magic.
11) Rules for sacred sites and groves.
I'm not so concerned about these but we probably disagree somewhat on what constitutes "game breaking" (commune ranks above any of those on my list).12) Better environment/terrain rules in general.
13) Fewer immunities and absolutes. (.......)
14) Better thought out game breaking spells (polymorph, any teleport, speak wt. the dead, detect evil, know alignment, raise dead, etc.)