Witch Girls Adventures

To all the above I say Gaming is for everyone! And I'm showing my love for gaming by wanting to bring in new life by bringing in new players.

I couldn't agree more. I'm sick of the gaming elitists who think that there is only one way to game. I love that Witch Girl Adventures isn't all about combat while simultaneously not being all about being angsty, either. (I've got my local game/comic store trying to find a copy, because this looks like a game I need to own).

In a world filled with fantasy beat-em-ups, WGA looks to be a refreshing change of pace. When my copy arrives, I'll be running it for my daughter and her friends, as well as seeing how well a setting I've been running for the better part of a decade works with its rules (your rules are actually very similar to something I've been working on for a couple of years. Feel like discussing licensing?).

All of that said, I think this game will go down in my favorites list, along with Spirit of the Century, Paranoia, Teenagers from Outer Space, and the like. It's so nice to be able to take a break from grim and gritty and remember that games are there to have fun with.
 

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I couldn't agree more. I'm sick of the gaming elitists who think that there is only one way to game. I love that Witch Girl Adventures isn't all about combat while simultaneously not being all about being angsty, either. (I've got my local game/comic store trying to find a copy, because this looks like a game I need to own).

In a world filled with fantasy beat-em-ups, WGA looks to be a refreshing change of pace. When my copy arrives, I'll be running it for my daughter and her friends, as well as seeing how well a setting I've been running for the better part of a decade works with its rules (your rules are actually very similar to something I've been working on for a couple of years. Feel like discussing licensing?).

All of that said, I think this game will go down in my favorites list, along with Spirit of the Century, Paranoia, Teenagers from Outer Space, and the like. It's so nice to be able to take a break from grim and gritty and remember that games are there to have fun with.

How many "Quoted for Truth" may you add to an article? :) :)
 

Sorry for the slightly off topic comment, but -

A TV series with an exorcist (possibly part of a conspiracy) going around dispelling demons and breaking up strange evil cults sounds..

COOL!

I could imagine a cross between say the old british show Ultraviolet and something like Millenium or X-files. A young priest, losing his faith, has it validated by demons; he not only has to deal with his own issues about that (Why doesn't God reveal himself?) but also slavering tentacle-cults from Hell itself.

- Christian here.

- end off topic awesome idea

As an off topic response to this from a non-Christian, practicing Taoist, I have to agree with you 100%! That sounds like a great show! I'd watch it in a heartbeat, if it were done well.
 

How many "Quoted for Truth" may you add to an article? :) :)
Hehehe. Thanks!

WGA seems to fall (from the stuff I've read about it and DL'd off the site) to be that category of gaming that I love best: The Romp. It's about having fun. That's why I game. I don't want soul crushing darkness and despair to go with my shiny new fangs. I want a good time. I also don't want a tactical miniatures game (sorry D&D).

My work weeks are typically 60+ hours (the high price of being an underpaid, overworked, underappreciated artist/animator for a living), and I don't want MORE stress from my game. That seems... counterproductive.

I've got a 13 year-old daughter and her friends who can't wait to play this. My daughter would describe herself as a punk rock girlie-girl if you pushed her to do so. She listens to boy bands, but also to Rancid, Disturbed, and all that great "old people" music her mom and I introduced her to.

But now, because Channel M put out a cool game (which she is totally aware is a complete fantasy), I finally get to share one of my favorite hobbies with her. I can't even begin to say how exciting that is. So, while some folks may gripe about it, I'll just have to buy multiple copies of the rules that are bringing my family closer together.
 


I do see possibilities, when I got started D&D( both O and A) was the gateway RPG(s) in my opinion. One of the better tactical players in a battletech group I played in was a woman. It helped that she had the divine's own luck with the dice too.
 

Channel M, this sounds like some inspired marketing, and I wish you the best of luck with it.

Anyone who can reach the colossal "forum roleplaying" crowd that's grown out of fanfic has the potential to reach a market far larger than that of tabletop RPGs. Keep us posted!
 

Good thread here.

I am looking forward to getting a copy of this game. While W.I.T.C.H. meets Harry Potter is not my usual cup of chowder, (and yes I do know they aren't related but from what I've read its the buzz I get) Tim "Web Warlock" Brannan and I share near exact tastes in gaming (systems, settings, everything -- its creepy :p) and his review on RPG.net was very positive.

I think the core idea, a game for younger girl gamers is a very good one, its an under served audience and those gals are BIG consumers of modern fantasy. The fact that it is set "now-ish" makes it a lot more accessible to players who may be more reared on Llywellyn catalogs and the like rather than the "60's wargame/geekery" of older more traditional RPG's

One thing I think you would be amiss if you don't do a Wizard Academy game-- Harry Potter is huge huge huge and that audience is waiting to become gamers ;)

As for myself if I am get to play this game with some of my adult gamer gal pals I suspect I will play a "boy witch" not to "steal the girl power" but because its fun. Having been the only guy in an all girl gaming group and the only guy employee in a department I can relate to the fish out of water aspect. With the right group that could be some grade A rpg-ing

As was said before best of luck with this game
 
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I do see possibilities, when I got started D&D( both O and A) was the gateway RPG(s) in my opinion. One of the better tactical players in a battletech group I played in was a woman. It helped that she had the divine's own luck with the dice too.
Perhaps she was a witch? ;)
 

Alas, my comic book/gaming store didn't have this game, so I ended up going the PDF route. On the plus side, I've now read the whole thing cover to cover and can give a more informed opinion.

First of all, given some of the discussion here, I have to say that I see absolutely nothing wrong with making this a girls' game. It's got my daughter sixteen kinds of excited that she's finally got a game to play with her dad. Of course, rules for adding boys to the mix are stated quite simply on page 5 of the text, as well as the options required to make it more like Harry Potter. Boom! Problem (for some) solved. Now, let's get to the game.

I've a veteran gamer. I started with the three books and went from there to just about every game I could get my hands on. I've played vastly complicated rules sets and very simple, from HarnMaster to Over the Edge, and everything in between.

These rules rock. I have no objection to the dice used, because they're really not hard to grasp. My daughter just calls them Dad Dice and her friend, who has never roleplayed before, grasped them instantly. Is reading a number really so hard? I didn't think so, either.

The game also states three times on the first real page of text that this is a work of pure fiction and fun, not a representation of any real world belief system, which I find refreshing. And if some girl goes into a pagan shop looking to duplicate stuff from the game, they can be gently directed into real paganism instead, so the numbers grow. Again, woot for the pagans!

So in reading more deeply, the system is very cool. Easy to grasp, quick to play, and simple to resolve. I can only think that the people who are poo pooing it haven't actually read it. There really isn't anything difficult at all going on here. It's not as simple as Over the Edge (but what is?), but it's certainly far simpler than any of the big name games (D&D, WoD, or GURPS), which makes it a great entry into gaming.

There are lots of juicy options, too, esepecially for a simple system. The Heritages are particularly fun to me, and they and the Talents really help characters end up different from a purely numerical standpoint, especially important in a game where the characters could potentially all be very similar.

Finally, the magic system rocks. I was a tester on just about every one of the 5th edition Ars Magica books, and I like a beefy magic system. WGA's magic system is reminiscent of it in a big way, though much more streamlined at the same time. As such, it gives a huge number of magical options while also being easy to work with, especially if the Director is a long-time gamer.

But the game system is simple, and the setting has a charm to it that Charmed could never have come close to. It's reminiscent of Harry Potter, to be sure, but it's also got a uniquely American feel to it (my daughter has been pouring over the shopping section and drooling fiercely).

Finally, while this game is aimed primarily at girls of roughly the same age as the Stars, I know of a lot of older gamers of both genders who are curious, if not outright interested, in the game. After all, isn't one of the points of roleplaying to be something you aren't?

All of that said, I'm also looking forward to seeing how my own setting (a similar idea in the basic sense, but vastly different in a lot of the particulars) will plug into the system. It looks to be the best fit I've found to date (impressive, given that I've been running my setting for almost a decade and been working on details of it for almost twice that long). A few minor modifications and it should be a go.

So overall, I will have to rate it Darth Vader style, and simply say, "Impressive... Most impressive."
 

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