Manbearcat
Legend
What we need more than anything (outside of useless arguments about the expediency of balancing an unbalanced system or vice versa) is specificially quanitified effects and design intention of mechanics, spells, classes and features. We need transparency and precision in this effort.
* If we have a clear, coherent, transparent, properly quantified core + clear, coherent, transparent, properly quantified module, then we can "unbalance a balanced system" or "balance an unbalanced system" toward predictable ouput within a reasonable margin of error.
** The problem I see in this is that there is lobby out there that finds clear, coherent, trasparent, properly quantified rules as "immersion breaking" or "not DnD" and maintains the rigid position of this being a nonstarter.
If you're going to tell someone to "do it themselves" through "balancing an unbalanced system" and the requirement for this is this * then you have just reserved the right to abstain from this ** position.
* If we have a clear, coherent, transparent, properly quantified core + clear, coherent, transparent, properly quantified module, then we can "unbalance a balanced system" or "balance an unbalanced system" toward predictable ouput within a reasonable margin of error.
** The problem I see in this is that there is lobby out there that finds clear, coherent, trasparent, properly quantified rules as "immersion breaking" or "not DnD" and maintains the rigid position of this being a nonstarter.
If you're going to tell someone to "do it themselves" through "balancing an unbalanced system" and the requirement for this is this * then you have just reserved the right to abstain from this ** position.