Within rot and refuse dwell we

Necrospede

Tiny Vermin
Hit Dice: 1d8+4 (8 hp)
Initiative: +2
Speed: 15 ft., burrow 10 ft. climb 20 ft.
AC: 18(+2 dex, +4 natural, +2 size), flat-footed 16, touch 14
BAB/Grapple: +0/-11
Space/Reach: 0 ft./0 ft.
Attack: Bite +4 melee (1d2-3 plus 1d4 necrosis)
Full attack: Bite +4 melee (1d2-3 plus 1d4 necrosis)
Special Attacks: Necrosis
Special Qualities: Darkvision 60 ft., Negative energy resistance 5, Poison resistance 5, Tremorsense 20 ft.
Saves: Fort +4, Ref +2, Will -1
Abilities: Str 4, Dex 14, Con 12, Int 2, Wis 8, Cha 9
Skills: Balance +11, Climb +10, Hide +10, Jump +2, Move Silently +7
Feats: Toughness(B), Weapon Finesse
Environment: Warm Forest and Marsh
Organization: Solitary, Pair, or Hive (3-40)
CR: 2
Alignment: Always Neutral
Treasure: Half-standard
Advancement: 1-3 HD (Tiny), 4-6 HD (Small)
Level Adjustment: -

Necrospedes are vicious little creatures resembling long millipedes covered with milky, pus-colored chitin. Hundreds of tiny black legs grow out from its sides with miniscule grasping claws. One end can be assumed to be its head for it has two large, black eyes and a set of sharp mouthparts.
These vermin hail from steamy jungles or fetid swamps, building nests in the thick mulch formed by mud and rotting vegetation or within rotting trees. They are also known to live within the carcasses of larger animals until all edible parts have been eaten or rotted away.

The larvae of a necrospede appears as a pale, fist-sized grub, and if fed with rotting meat and vegetables will bond with its benefactor. Having the intelligence roughly that of a cat they are quite trainable, and are favored by assassins.

Combat:
Necrospedes are very territorial when it comes to non-necrospedes, and take specific offense at those whom fall within the loose soil above their lairs. The creatures will then burrow their way to the surface and rearing up on their back legs or slithering up their foes, they will deliver many painful nips. If more than one has nested the necrospedes will gang up against the intruder with almost sentient deviousness.

Necrosis (Ex):
The bite area of a necrospede quickly turns black and soft as the flesh begins to rot, dealing the equivalent of 1d4 negative energy damage and giving off a foul odor. Those whom are bitten must make a DC 12 fortitude save the next round or take an additional 1d4 damage and become sickened for an hour. Upon a second bite and failed save this condition worsens and the victim becomes nauseated.

Skills:
Necrosipede's have a +6 racial bonus on climb and balance checks, and a +4 bonus to sneak checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. A Necrosipede can always choose to take 10 on Climb checks, even if rushed or threatened.
 
Last edited:

log in or register to remove this ad

Very cool, very cool indeed. :D

Edit: There is a tiny mistake though, it's HD should be 1d8+1, but this can easily be rectified by giving it Toughness as a bonus feat. :D
 
Last edited:


Cool creature, but I though all Vermin were mindless, and even if it has changed whats the difference between animal and vermin?
 

Grrrr, I was told the other day one of my animals should be a vermin. I said 'No, vermin have no IQ' and they said that they could etc etc. Just can't win :confused:


However, there difference between animals and vermin is mostly mental but also physical. Non-magical/aberrational/sentient arthropods are just always vermin. And the books do tell how to figure skills for non-mindless vermin, so its not too unheard of.
 

By difference I mean stat wise *Cracks open MM* Animals have good Reflex saves, only have low-light vision (no dark vis'), and have intelligences of 1 or 2.

Personall I think tyhat they should be folded into one, with the appropriate changes, etc. Also Int shouldn't note sentience, the difference between a Mule an ape and a crocodile should be more (or better represented) then a difference of 1 intelligence.

But I digress. Neat monster :)
 


Ferret said:
Cool creature, but I though all Vermin were mindless, and even if it has changed whats the difference between animal and vermin?
Not all vermin are mindless, only most. If a vermin has an intelligence score hower it has (2+Int)x HD+3 skillpoints and gains feats normally.
 



Remove ads

Top