G
My assumption for 1 is.... during the downtime that each player gets, the Wizard would have the means to return to the academy and scribe as many spells into their spellbook as their ink supply allows (which is really their gold supply, as I am quite sure the academy would sell such inks).How strong this depends on a few factors.
1. How much time the wizard have and how close is he to the actual library?
If, for example, the wizard is based in Sharn and so is the university then (depending on #2) this is a big perk. If, on the otherhand, the university is in Sharn and, after level 3, the wizard is on Xen'Drik - the benefit is near illusory. Or if the wizard is closer but the DM has a ton of doom clocks and other pushes on the wizards time that barely allow for a long rest, much less going to the library? the benefit is wasted.
2. How much spare gold does the wizard actually have?
If the wizard has enough AND #1 is also true, this is a significant benefit. If the gold is constantly tied up to the point where the wizard can barely afford ink? benefit is illusory.
Like I said in my original post. "Assuming they had the gold..." covers a bit of ground!Based on some of the responses, I think I may have led people astray a bit.
My question is not really around the idea that a wizard could have any spell in the book.... again they can in theory do this now with the 2 spells that get every level. so its not about spell access.
Its more about the idea that an academy wizard could have a very large personal spellbook filled with spells (assuming they had the gold) and so would have most spells available to them for prep on any given day.
People can buy whatever spell scrolls they want in my campaign and can frequently find spells for free from other wizards.Based on some of the responses, I think I may have led people astray a bit.
My question is not really around the idea that a wizard could have any spell in the book.... again they can in theory do this now with the 2 spells that get every level. so its not about spell access.
Its more about the idea that an academy wizard could have a very large personal spellbook filled with spells (assuming they had the gold) and so would have most spells available to them for prep on any given day.
D&D makes the Wizard cast any spell except healing spells − and even then Regenerate, Clone, and Wish are among the best healing spells in the game.The party’s wizard is an alumni at a Wizards academy. An alumni perk, access to their spell library. while the wizard must supply their own inks, they effectively can have any core spell in the game if they use their downtime to swing by the alma mater.