sumi
First Post
My DM is running an Eberron campaign with a few changes. The party has no magical support apart from a 7th level Artificer. The DM has done away with clerics and Wizards and introduced a Scholar class. This gives you all Clerical and wizard spells; 1d6 hit points per level; no familiar; no turning (done by Paladins).
My problem is that if you start at say 6th level then I would have 4 3rd level spells; 4 2nd level spells and 6 + Int 1st level spells. To gain extra spells I would have to buy them. It seems I would spend most of the money I ever earnt from adventuring on buying a range of spells to make the scholar the versatile spell user it should be. Therefore, would I and the party not be better off with my character being another Artificer. They can create any spell they want to and put it to scroll; they can create many useful items and have a craft reservoir that makes them more versatile than the scholar.
What, therefore, would be the best option? Am I thinking too short term and Scholars will rule?
Suggetions please
My problem is that if you start at say 6th level then I would have 4 3rd level spells; 4 2nd level spells and 6 + Int 1st level spells. To gain extra spells I would have to buy them. It seems I would spend most of the money I ever earnt from adventuring on buying a range of spells to make the scholar the versatile spell user it should be. Therefore, would I and the party not be better off with my character being another Artificer. They can create any spell they want to and put it to scroll; they can create many useful items and have a craft reservoir that makes them more versatile than the scholar.
What, therefore, would be the best option? Am I thinking too short term and Scholars will rule?
Suggetions please