Wizard Feats Question


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I do having to prep in advance is a big hinderence on some metamagic feats. Its not crippling, but it is a big hinderence.

And a sor having to spend a full round casting metamagic spells isn't a big hinderance? I would think that is even bigger. I know I would break whatever I am doing (if I could) if I had a chance to disrupt a spellcaster. I don't think the benefit of on the fly application of metamagic feats for sors goes anywhere near outweighing the drawbacks. Actually spending a full round action to cast a spell can be very very detrimental. Only way I don't see that as anywhere near a drawback is if the sor is used for utility purposes only.
 

Berk said:


And a sor having to spend a full round casting metamagic spells isn't a big hinderance? I would think that is even bigger. I know I would break whatever I am doing (if I could) if I had a chance to disrupt a spellcaster. I don't think the benefit of on the fly application of metamagic feats for sors goes anywhere near outweighing the drawbacks. Actually spending a full round action to cast a spell can be very very detrimental. Only way I don't see that as anywhere near a drawback is if the sor is used for utility purposes only.

As you said its a full round action not a full round, it's like the fighter full attack sequence. It take 0 time, it just limits you to a 5' move. Your no more liely to disuot this than any other SA spell being cast. Sure it hurts since you can't move and you are limited to 1 metamagicked spell, but its not that big of a lim.
 

I don't see your logic behind this thinking.

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I'll try and explain it a little since the sorcerer is a spontaneous caster so to speak they do not need to plan what there augmented spells would be they just need to use a higher level spell slot to use them.

Since a wizard needs to record what spells he is using it comes down to do I Extend my Bull Strength spell instead of taking Dispel Magic.

To me it seems like to many choices, but perhaps that is because I have not played either a wizard or a sorcerer before.
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A 90 point direct buy is an average of 15 in your stats. Ooof!

True put the DM's want a characters with high stats, if it was me I would tone it down to like 80 or 85. But I'm the player so I'm not complaining.
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False, take a closer look at the Metamagic feats..... thats right most of them do not have a prerequisite.

Yeah but if I'm not a spell caster at 1st level it seems kind of like power gaming to me to take a Metamagic feat.
 

Spellcasting prodigy (while I'm at work without the book), specifically says that if you don't have spellcasting ability yet, you still must choose what class of spellcaster you're a prodigy in... it allows for future planning of characters

EDIT: It may just specify arcane or divine, instead of class, like I said I'm going by memory, don't fault me if my mind is numb :)
 
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Just lost my Dwarf Fighter 1/Wizard 4, and he was a lot of fun. Taking that fighter level first really helps.

I have been tempted by the half-orc barbarian/wizard concept, but our campaign uses the normal point-buy, with 28 points. The hit to Int is just too much. With your straight-buy system you can work around that. In many ways this is better than one level of fighter, as you get more HP (almost a feat-worth, as Toughness is 3 hp), more skill points (way more than Skill Focus would give, even if you invest in cross-class skills), and fast movement. And you keep all this even if you become lawful.

It may seem like meta-gaming to take a metamagic feat at 1st level for a non-spellcaster, but taking Spellcasting Prodigy makes perfect sense. I barbarian with an interest in, and inclination for, wizardry, and at 2d level he decides to take it up. Most of the metamagic feats are not very useful until you get access to 2d level spells anyway.
 


mikep18103 said:
Yeah but if I'm not a spell caster at 1st level it seems kind of like power gaming to me to take a Metamagic feat.

Actually, it seems to me to be less like powergaming to do that than it would be otherwise. Normally, a character who multiclasses into a spellcasting class just suddenly 'blooms' into a caster. But when you plan from the beginning to do that multiclass, you can take steps to include the characters magical potential in his development. And taking a metamagic feat is a good one ... He's spending at least one full level getting no benefit from that feat, it does nothing but represent his potential magical ability on the character sheet. I think its a great idea! (Another good idea along those lines is putting some skill points into Spellcraft cross-class. "I don't know how-I just feel what those words & gestures mean!")
 


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