Gwaihir
Explorer
Hi All,
I've never really cared for the level up dynamic for wizards that lets them pick any two spells and add them to their spell book.
In my next campaign I'm thinking about limiting the wizard by adding some sort of research cost and/or time with a potential spellcraft check.
Based on reading another thread floating around here somewhere, the % chance to know a spell is also a possibility.
Any thoughts on either of these two limitations?
I've never really cared for the level up dynamic for wizards that lets them pick any two spells and add them to their spell book.
In my next campaign I'm thinking about limiting the wizard by adding some sort of research cost and/or time with a potential spellcraft check.
Based on reading another thread floating around here somewhere, the % chance to know a spell is also a possibility.
Any thoughts on either of these two limitations?