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wizard/sorceror

If a spell caster were to multiclass they would definitly have to take something that they could fall back on in the future. The fighter or rogue aspect is good, but why not bard or druid?
 

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I think it would also depend on how far you plan to take your wizard/sorcerer levels.

Do you plan to keep the even or concentrate on one particular class?

In addition, are you planning to take any prestige classes in the future?

That could have an impact as well.
 

PrC's definitly would have an impact, but I am not certain that it would be that great of an impact to adjust the damage done by the multiclassing wizard with sorcerer.
 

There's a character imc who's playing a wiz/sor. There are a lot of drawbacks to it. He's starting to have trouble penetrating SR, he doesn't have any of the really powerful spells, etc. I've been working on some feats that might help here.
 

First off, forget high level spells, look at your low level spells. If you paced both classes evenly, you could concievably be seventh level before seeing your first second level spell. You would be increasing the rate at which you gain new spell levels by 50% after that over a staight class. I'm not saying it couldn't work, but it would be a labor of love. Or hate.

The feats are neat. You might also write up a PrC similar to the True Necromnancer. Frankly, I think the class is not extremley attractive, and a straight Cleric would have an overall advantage. However, it does have a few good points. A similar route could make a Wizard/Sorcerer very viable.

If you do go with fairly even levels, you are gonig to best serve your party by having your "Buff" spells in Sorcerer, and getting ever last spell you can into your Wizards spell book. With low DC's and spell penetration, you will want a lot of spells that don't deal with unwilling subjects. Protective spells, spells that target items, or opponents with poor saves, such as undead or animals. Put all of the spells you will nedd lots of in Sorcerer, and go for versatility in the Wizard classes, since you can rememorize those spells. In the end, it will be what you can do for your allies, and how you control the battle field. Obscuring mist for cover, Mirror Image to take extra hits, grease, ect. I'd also recomend getting Extend spell as soon as possible, to make the most out of your Buffs.
 

Tome and Blood suggests a level of sorcerer for a specialist wizard. This gets around a lot of restrictions regarding usings magic items from a forbidden school.

Of course, only do this if you can get around the XP penalty.

Otherwise, there really isn't much of a point. High level spells are better than a bunch of low level ones.
 

Hmmm... good answers all, thanks.

A couple of points to clear up- My character is a human and so does not suffer any penalty for doing the sorceror multiclass. Also, I would probably only take the one level in it just for the huge boost in low level casting ability. It would also give me a little better choice of weapons to use.
 

I'd take a level of cleric instead, myself, if I was giving a wizard an added class. With the magic domain you don't even loose a level of wizard if you're using scrolls. Or psion, a few psionic feats could always come in handy and they have some nice talents. Anything that gave you access to new spells.
 

A Bard might not be a bad idea for a few levels. The Bardic Knowledge would go great with your Knowledge skills, you'd get special abilities, a nice REF save, access to a little healing power, and still boost your low level spell and weapon selection. I think they even get Light Armor Prof. as well.
 
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