Clear Dragon
First Post
I am playing a gnome wizard in an upcoming campaign and am having some difficulty finalizing my character. I was originally planning on being an enchanter and giving up evocations(i know technically that is giving up more than i am getting but let me explain). I don't want to play a stereotypical artillery mage. I like the idea of a creative spell caster, using mostly transmutations, illusions and enchantments. However I have been giving it some second thought because of how our party has turned out.
Human Barbarian (only tank)
Human Rogue (all 11s except a 15 which he put in WIS)
Human Druid (no idea how she is going to play the char)
Half-Elf Sorceress (Spell Focus in Enchantment)
Gnome Wizard(???)
stats
Str 9
Dex 18
Con 15
Int 18
Wis 17
Cha 11
(4d6 drop lowest)
might up Con and lower Wis, but kinda want a sage type char for roleplaying
Basically I am looking for general specilaization advice, I will definately want enchantments and illusions, and there seem to be too many worthwhile transmutations adn abjurations to give those up. I would give up necro & divination but my chars motivation was to a quest for knowledge so it would seem to be counterproductive to give up divinations. Currently I am thinking the Sorceress can handle evocations (and still have room for her enchantments) and my wizard could be a more of utility mage. Basically I want to give up evocation but not if it is going to hurt the party too much in the long run.
Human Barbarian (only tank)
Human Rogue (all 11s except a 15 which he put in WIS)
Human Druid (no idea how she is going to play the char)
Half-Elf Sorceress (Spell Focus in Enchantment)
Gnome Wizard(???)
stats
Str 9
Dex 18
Con 15
Int 18
Wis 17
Cha 11
(4d6 drop lowest)
might up Con and lower Wis, but kinda want a sage type char for roleplaying
Basically I am looking for general specilaization advice, I will definately want enchantments and illusions, and there seem to be too many worthwhile transmutations adn abjurations to give those up. I would give up necro & divination but my chars motivation was to a quest for knowledge so it would seem to be counterproductive to give up divinations. Currently I am thinking the Sorceress can handle evocations (and still have room for her enchantments) and my wizard could be a more of utility mage. Basically I want to give up evocation but not if it is going to hurt the party too much in the long run.