Imaro
Legend
This quote from Dave Noonan...
Got me to thinking that the wizard traditions will be something like the Force-Traditions in Star Wars saga ed. For those that don't know what Force Traditions are, they are basically a grouping of talents(basically feats) that one gains access to when they are a member of the tradition. The "traditions" have membership requirements that one must meet before joining them but, based on SW saga ed., they are not based on mechanics but on specific details of a character (some examples are gender, planet of origin, etc.). If this is the case I have a few concerns I'd like to express.
Now one of my concerns with this is that, instead of providing rules and structure for making these "traditions", WotC will just give us these four examples and a statement along the lines of "you can easily make up more traditions" and leave it at that (this was basically what they did in SW and with D&D 3.x with Prestige Classses). I would rather have a real system for creating balanced traditions in D&D if this is the case.
Another concern I have is about balance and interactions. I guess this is a more general concern with the game as a whole but fits in this topic as well. There seem to be numerous categories of abilities (racial traits, traditions, class abilities, feats, etc.) and I am concerned at how well all of these will be balanced against each other as well as when used in tandem with each other.
Finally, if no system is presented to design traditions, I am worried about the specificity of the example traditions. I think there is a fine line between what could be considered, neutral talents and those that are more specific in nature. An example of this disparity in 3.x is the difference between the Sorcerers bloodline feats, where they have to have the blood of a specific creature(thus assuming that creature exsists in every campaign world) to gain access and metamagic feats which anyone could use. It will probably be hard to make tradition talents totally generic, but I hope that the designer's lean more in this direction than the other. (and yes I know bloodline feats can be wrangled into a generic form, but the less work to do that, the better IMHO). In other words I would hope that I could use these talents out of the box without pre-supposing certain campaign paradigms.
I may have good news for you, then: traditions are not groupings (fluffy or otherwise) of spells/spell schools/etc.
I can see how someone could read the preview article and make the reasonable speculation that the traditions we mention are analogous to spell schools or domains. While that's a decent guess, and it fits the available data, it's not a correct guess.
--Dave.
Got me to thinking that the wizard traditions will be something like the Force-Traditions in Star Wars saga ed. For those that don't know what Force Traditions are, they are basically a grouping of talents(basically feats) that one gains access to when they are a member of the tradition. The "traditions" have membership requirements that one must meet before joining them but, based on SW saga ed., they are not based on mechanics but on specific details of a character (some examples are gender, planet of origin, etc.). If this is the case I have a few concerns I'd like to express.
Now one of my concerns with this is that, instead of providing rules and structure for making these "traditions", WotC will just give us these four examples and a statement along the lines of "you can easily make up more traditions" and leave it at that (this was basically what they did in SW and with D&D 3.x with Prestige Classses). I would rather have a real system for creating balanced traditions in D&D if this is the case.
Another concern I have is about balance and interactions. I guess this is a more general concern with the game as a whole but fits in this topic as well. There seem to be numerous categories of abilities (racial traits, traditions, class abilities, feats, etc.) and I am concerned at how well all of these will be balanced against each other as well as when used in tandem with each other.
Finally, if no system is presented to design traditions, I am worried about the specificity of the example traditions. I think there is a fine line between what could be considered, neutral talents and those that are more specific in nature. An example of this disparity in 3.x is the difference between the Sorcerers bloodline feats, where they have to have the blood of a specific creature(thus assuming that creature exsists in every campaign world) to gain access and metamagic feats which anyone could use. It will probably be hard to make tradition talents totally generic, but I hope that the designer's lean more in this direction than the other. (and yes I know bloodline feats can be wrangled into a generic form, but the less work to do that, the better IMHO). In other words I would hope that I could use these talents out of the box without pre-supposing certain campaign paradigms.