Arkhandus
First Post
As I already pointed out about two or three pages ago, the monk cannot get his Quivering Palm DC high enough to have a good chance of success with it. The wizard, with good Constitution, a cloak of resistance, the Great Fortitude feat, and possibly an amulet of health, luckstone, bear's endurance spell, or the like, will be able to have a Fort bonus of +16 to +20 easily, and the monk's QP DC isn't going to be terribly high; 20 + wis mod (maybe +5 or +10, depending on how much the monk is going to sacrifice in str, dex, and con just to get better Will saves and monk DCs). The wizard will likely only have a 5-25% chance of failing the saving throw, whereas the monk will have a higher chance of failing to save against the wizard's death spells (DC 33-36 typically if the wizard has focused on boosting his save DCs).
The monk has too many things to divide ability score points, stat boosts, and ability-boosting items amongst, and isn't likely to have any given one be exceptionally high unless he's seriously, seriously sacrificing other stuff. The monk only needs one exploitable weakness and the wizard will be able to kill or disable him within the first few rounds. If the monk pumps up Wis above all else, the wizard will likely kill him with a Finger of Death or Disintegrate (with Quickened True Strike) or petrify him with Flesh to Stone. If the monk pumps Con and thus Fort, the wizard will likely kill him with a Phantasmal Killer or Wierd, or disable him with an Otto's Irresistable Dance or Dominate Person or the like. Prismatic Spray could spell doom for the monk in numerous ways. I rarely see high-level wizards who don't have at least one or two of these spells in their spellbook and either prepared or on a scroll, because relying on damage-dealing alone is a poor tactic against certain tricky or supertough enemies. The wizard doesn't have to know the monk's weakness, though he can through observation with Scrying or questions through Contact Other Plane. The wizard just needs to cast a few different spells until he finds the monk's weakness through trial and error.
The monk has too many things to divide ability score points, stat boosts, and ability-boosting items amongst, and isn't likely to have any given one be exceptionally high unless he's seriously, seriously sacrificing other stuff. The monk only needs one exploitable weakness and the wizard will be able to kill or disable him within the first few rounds. If the monk pumps up Wis above all else, the wizard will likely kill him with a Finger of Death or Disintegrate (with Quickened True Strike) or petrify him with Flesh to Stone. If the monk pumps Con and thus Fort, the wizard will likely kill him with a Phantasmal Killer or Wierd, or disable him with an Otto's Irresistable Dance or Dominate Person or the like. Prismatic Spray could spell doom for the monk in numerous ways. I rarely see high-level wizards who don't have at least one or two of these spells in their spellbook and either prepared or on a scroll, because relying on damage-dealing alone is a poor tactic against certain tricky or supertough enemies. The wizard doesn't have to know the monk's weakness, though he can through observation with Scrying or questions through Contact Other Plane. The wizard just needs to cast a few different spells until he finds the monk's weakness through trial and error.