D&D 5E (2024) Wizard vs Sorcerer (a Campaign Experience)

PouC warlocks really giid initially. The pet does t scale well though. Gets worse every level over 5. Combos well with summon spells though.
I did notice that PotC is the only pact that doesn't have a higher-level invocation dedicated to it, unlike Blade and Tome. But I still think the familiar can be useful at higher levels, especially using Gaze of Two Minds to cast spells remotely. I'm sure my player will come up with interesting ways to use it.
 

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I did notice that PotC is the only pact that doesn't have a higher-level invocation dedicated to it, unlike Blade and Tome. But I still think the familiar can be useful at higher levels, especially using Gaze of Two Minds to cast spells remotely. I'm sure my player will come up with interesting ways to use it.

Forgot that ability. One of your pets can also turn invisible.

High lvl tomelock eh high level bladelock isnt worth it imho play a Paladin instead
 

I did notice that PotC is the only pact that doesn't have a higher-level invocation dedicated to it, unlike Blade and Tome.

Investment of the Chain Master is pretty effective and requires POTC. Familiars are better late game if you get the Inspiring Leader Feat.

Also though with the new rules where ti only takes an action to summon they are pretty much always on tap. IF they get killed every single fight you still have one back for the next fight.

I find the Quasit to be very effective until late game with POTC and IOCM. They can open with Scare just about every fight and then if they hit with a melee attack it is auto poisoned. Psuedo Dragon is pretty good too.

The best familiar is the 2014 Sprite though with IOCM. Ranged attack that causes poison on a failed save and can put enemies unconscious. Since it uses arrows the sprite can use actions on turns she is not attacking to apply things like Purple Worm Poison or Wyvern Poison for some added kick to the next three attacks. The new Sprite is really nerfed though.
 

Investment of the Chain Master is pretty effective and requires POTC. Familiars are better late game if you get the Inspiring Leader Feat.

Also though with the new rules where ti only takes an action to summon they are pretty much always on tap. IF they get killed every single fight you still have one back for the next fight.

I find the Quasit to be very effective until late game with POTC and IOCM. They can open with Scare just about every fight and then if they hit with a melee attack it is auto poisoned. Psuedo Dragon is pretty good too.

The best familiar is the 2014 Sprite though with IOCM. Ranged attack that causes poison on a failed save and can put enemies unconscious. Since it uses arrows the sprite can use actions on turns she is not attacking to apply things like Purple Worm Poison or Wyvern Poison for some added kick to the next three attacks. The new Sprite is really nerfed though.

Are you coming it with summon undead? I haven't seen that combo yet.
 

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