TimeOut
First Post
Regicide said:More than sufficient to steal all the orc's arrows.
That is a great idea! Awesome!

Regicide said:More than sufficient to steal all the orc's arrows.
He can to pick pocket/sleight of hand/etc., but remember that the spell creates a glowing disembodied hand. The target may not notice, but people around the target should!mrtomsmith said:Can a Wizard with Thievery as a skill use Mage Hand for pick pocketing? Disarming traps? Open lock? Sleight of Mage Hand?
These seem reasonable to me, but potentially too useful in the hands of a clever player. There are many applications of the skill where the STR 2 won't hinder much.
I could see trying to use Heal with Mage Hand as well, but depending on the details that seems less likely to work, since you need some force and/or equipment to make Heal work.
Yesterday night, running Keep on the Shadowfell, the mage in my party used mage hand to tip out all the crossbow bolts from a goblin's quiver.Regicide said:More than sufficient to steal all the orc's arrows.
lukelightning said:I picture two wizards trying to take each others' implements... and their mage hands getting into a slappity hissy fit midway between them.
TimeOut said:If it was a combat situation, I would use the same rule that is listed under Prestidigitation: "Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature's actions." (PHB, page 159, Prestidigitation)
Edit: So, no. That is not gonna work. Use your combat abilities like the others, and don't try to turn this into some sort of "but wizards are all about creative spell usage"-game like 3e.
(Sorry, if that sounds a little bit harsh, but I don't like it if someone tries to exploit such things.)
If it was a sleeping Orc or some non-combat situation, I would have allowed it. Maybe a check like you did according to the situation.
LowSpine said:Yeah, Gandalf and Saruman.