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Wizardru's Story Hour (updated 11/21)

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Bolo HAS the Leadership feat. I see his leadership as one over the awakened animals he has created and many of the druids that he has met.
Not to mention the Blue Bugbear tribe and the people in his grove.
 

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A Fool

A Fool’s Errand – Chapter 3

OOC Notes:
Exp is 2850 for 24th, 2185 for 25th.

Changing the title of the adventure to "A Fool's Errand"

Loot:
We got some!

Periapt of wisdom +2
Minor cloak of displacement
Ring of electrical resistance – minor
Monk’s belt

This Week’s Adventure:
I’m not entirely sure if they just got lucky and we caught them in a ready-to-fight state, or if they somehow knew we were coming. (Or someone alerted them?) But our tracking suggested that the crabs were brought out by the sorcerers as needed, and I had hoped we’d be able to ambush the sorcerers before they were able to use their weapons.

A fine plan that died a quick death.

The crabs were easily visible from a distance and the wizards were climbing into a hatch in their undersides. I’m still not sure if it was us they were preparing for, or something else they were getting ready to attack. In any case we closed the distance quickly and wasted no time in discussion.

The crabs were massive beasts and appeared to be creatures rather than constructs. But whatever their natural form, it had been twisted and shaped into a weapon of war. As we approached, the mages were still madly scrambling to get inside the beasts. But one of them, whether for being slow or just curious, was hanging half upside-down looking out of the hatch at what was attacking (that being us).

So I looked at a mage who was over a hundred feet away, only his head and one shoulder visible on the underside of a thirty-foot diameter crab, half obscured by legs and claws.

I clicked my tongue. “Last dumb thing he’ll ever do,” I said to myself as I fired.

It was a good volley, and the mage clearly was not ready for it. I even managed to brush one of the arrows against the underbelly and bounce it right into his throat. I was used to fighting some strong foes, but it this was a perfect shot in an excellent volley and the target was only a Brotherhood mage. “That’ll do fine,” I thought, as the fiery arrows exploded in the hatch.

And then the most amazing thing happened.

He survived.

I’m not sure how. I didn’t see any warding spells particularly. And I’m sure his robe needed a good washing afterwards, and not just from the blood. But he didn’t drop dead out of the hatch, and for that I was quite put out.

[OOC Note: It was the night of criticals. I think I had seven or so total, and I rarely get crits. My fellow meepites were having similar luck. This mage took a full volley of six arrows including one crit for a total somewhere around 250 damage. And he lived. I was surprised, but probably not as much as he was.]

Dravot raised his hands, and the earth shook. The water in the marshy area quickly surged and footing became treacherous. This wasn’t an issue to us, what with so few of us actually running about any more. It also wasn’t much of an issue to the crabs, who were surprisingly nimble despite their size.

The battle swung into full fury. The shells on the crabs were harder than they had any business being, and I had to shift to adamantine arrows to penetrate more easily. (Shatterspike of course hardly seemed to notice.) There was also a strange magical force protecting the crabs. The wizards inside used their magic to either enhance the crabs or to throw some powerful (yet ineffectual) attacks at us. It was a respectable force and the three of them could easily do more than destroy villages. These beasts could safely destroy a small army.

Unfortunately for them, we destroy large armies.

Spells had no difficulty landing, nor did most of our weapons. It’s just the things were so large that it took some effort to bring them down. We suspected some of them had multiple occupants including some kind of healer inside. But luck was on our side, and stroke after stroke landed on the crabs.

They never recovered from trying to prepare. It wasn’t long before something odd happened, and we began to suspect that the pilots had abandoned their weapons. The crabs tried to retreat but never had a chance.

When it was clear the crabs were just fleeing and badly injured, Bolo's resolve wavered. (That's not meant as a bad thing - indeed I would expect it.) One of the crabs was twitching in a swampy puddle, bleeding to death. Bolo was about to show compassion and heal the poor creature, when several magic missiles from Scorch flew by and ended the poor thing.

Bolo shouted, a single tear on his face. But he wasn't really mad at Scorch as much as he was at the twisted fool who create these things.

I did my best to tell Bolo what he already knew. "Their creation never gave them a chance at a good life. They were shaped and warped by those that would use them. It may be unkind, but it is the smallest in a long life of unkindnesses, and it will be best for them."

Bolo agreed, or at least most of him did.

After inspecting the remains and verifying the occupants had retreated, Dravot and I grimaced.

[“And you all mocked me when I researched that “Power Word: Butter” spell…”]

“Well, I suppose it’s done,” he said.

“Hm,” I nodded. “But not entirely. I suppose the crabs are destroyed though, and the Hopping Prophet will probably be satisfied. The mages alone are not nearly the threat.”

“No doubt this is a costly defeat for the Brotherhood.” Dravot paced a moment. “They’re not going to be happy. And they’re going to figure out it was us easily enough.” No argument there. “I wonder if they’ll retaliate or just decide not to waste more resources.”

“A good question, but fortunately one that doesn’t worry me overly,” I smiled, and he agreed. “But consider this – could they divine our purpose here? I’m not sure it’d be that difficult to figure out.”

“And if they do, what then?” he replied. “Well perhaps we’ll just do what everyone expects and die within the tomb.”

“Somehow, that’s not very encouraging,” I glared.

While we were talking, it seemed Scorch, Aethramyr and Bolo were having a discussion about the shells of the crabs and how suitable it would be for druidic armor. They then proceeded to spend an hour cutting various pieces away for later use. Strange but at least they dug out my arrows as well. This may seem somewhat morbid given how Bolo felt about destroying them, but it made a certain kind of sense. He was like the hunter, using nature's gifts to survive.

We returned to Wastri’s temple, which now was abandoned. The statue gazed downward as we placed the coral circlets at its feet. The stone broke and the statue knelt, grasping the circlets. After a moment, it flexed and crushed them to powder in its fist.

Then it brought its hands together and rubbed them as if working dough. Soon it handed Dravot a small statue of a frog that appeared to be made of amber.

Take this totem. It will take you…. To the place where the entrance….will be…. Tomorrow. Mwarrrpbpbtpbt. If you seek…your doom… this is the place to find… it. The Scarlet Brothers sought it as well.

The statue then crumbled into small hunks of rock, and even the temple itself seemed to fade into the marshes.

The totem would feel warm or cold when facing various directions and it was a simple enough matter to travel through the swamp for two hours or so until we arrived at an unremarkable location that seemed to be our destination. We passed various denizens of the swamp on our route, but none of them were foolish enough to attack us.

In the morning, nothing happened. We were still in the same unremarkable area that we had been, and there was no new sight to greet us. Lacking any other ideas, and not having any reason to doubt Wastri, we waited. It was only a matter of an hour or two before we heard a rumbling. Valanthe and I made it out first, then the others – like an avalanche or an earth elemental. Soon I saw a bulge in the ground that was rolling towards us. It was as if a cat was playing under a blanket, moving the ground above it without breaking it. The bulge rolled under the ground to where we waited until, with a shake of the earth, it broke the surface.

Before us now was a cave entrance; a toothy maw of stalactites and stalagmites. Torches leaked oily smoke up to the arched ceiling. The walls had mosaics of Acererack’s atrocities. In the shadows, something vaguely human-ish lurched around. The floor was littered with dead bodies that had been picked clean.

I gave Dravot a final, pleading look. “Must we?”

He just nodded once and I sighed.

“Entrance is trapped,” Valanthe said, surprising no one. The stony teeth would shred whomever they could but the trap was magical in nature and our protections meant that some of us were already beyond its perception. Deadly, but dealt with easily enough. This was just a preliminary test certainly. Bolo took the form of a thoqqua and turned the toothy maw into something considerably less impressive and the trap gnashed in futility as we crossed it.

The figure was a broken human. He was writing on the walls in blood and wearing tattered, bloodstained robes.

“Acererack’s bane is TRUE DEATH.”

“My eyes are the windows to your souls.”

“Find and destroy the dragon’s heart, the only way for Acererack to depart.”

He had noticed us but kept looking away, hoping perhaps we wouldn’t notice him, or perhaps would simply die in the trap. When that failed, he spoke in a manic ramble.

“Why have you come here? You seek the power that lies within Acererack’s crypt for yourselves? Or would you seek to destroy it? You are fools either way. For the dangers are great. You must prove yourself to me – to the crypt of Acererack himself. Heroes dare to confront him…curse him…curse him…”

His head snapped back and fangs came out and his fingers grew into claws.

I’ll be honest here; I’m not sure what I was thinking. I fired five shots out of reflex before really thinking about it. I’m not sure why. I try to be more thoughtful than that. It’s not that it didn’t work – it did. The arrows bit deep and the creature shrieked in pain and delight. “More more more!” it cried.

But it was a vampire. So why did I shoot?

Dravot wasn’t really sure either. But he fulfilled his role, and brought up his holy symbol and with Pelor’s will, destroyed the poor creature.

After the dust blew away, Dravot looked at me. I just shrugged and we looked at the doors. They were large copper affairs flanked by braziers. The script around the door indicated one must channel divine energy to open the doors, but Dravot thought it was a lie. They were also trapped of course, but Valanthe disabled it, and opened the door.

To a wall.

The old “fake door” trick.

We spread out around the cave, and after some time searching found a hollow spot behind one of the mosaics. Bolo was still a thoqqua, and simply melted through the wall. Of course, that had the unintended side effect of setting off a scythe trap that nearly gutted him.

A passageway lead us to a round room. The walls glistened as if coated with a black oil and tiny globes of light created an eerie reflective effect. There were eight doors around the edge, and two ghostly figures silently moved from door to door trying each in turn then moving on.
 
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Run! In the name of all that's HOLY, RUN!!!

crab_day4_05.jpg

 

Kayleigh said:
“Find and destroy the dragon’s heart, the only way for Acererack to depart.”
Wow! how did I miss that!?! Can you say Ashardelon? (Hi gramps. I'm Bolo, descendent of Dydd. We're here to end your worthless existance.)
 

I don't think it's Ashardalon's heart, but it could be. I thought his heart was in NightFang Spire at one point, and this Acererack has been around since before our Debacle there. Not to say it can't have been moved or anything, but I think we're going to be dealing with a different dragon's heart. We'll still prepare for the worst, though.
 


Ashy said:
WOW! OOoooooo WOW!

:cool: :] :D

That awesome Siege Crab was fashioned by our own Valanthe. Those so interested should go to this thread, where you can see how it was constructed. If she has time today, Val might upload the pictures from the battle and put one or two here on the thread. When combined with Scorch's also-awesome swamp pieces, it makes for a great scene.
 



A Fool's Errand - Chapter 4

A Fool’s Errand – Chapter 4

OOC Notes:

Exp is 1300 at 24, 900 at 25.

This Week’s Adventure:

We stared at the room with noticeable tension. The question was whether it would be more dangerous to move into the room or stay in the hallway. I wasn’t about to move in until Valanthe had a chance to check the room over. Valanthe found not shortage of pressure plate traps in the room with unknown functions and was slowly working her way through them. Then I heard a small “ting” followed by a rush of air and a thud. Behind us, a large block apparently of adamantium had fallen from the ceiling and blocked our movement backwards. Scorch was spooked by this and moved into the room, apparently more willing to face whatever was inside than to linger in the hallway.

It wasn’t long before we all stood in the room, though the wiser of us stopped at the doorway until Valanthe could verify the situation in the room. This decision was motivated partly by the fact that someone triggered a pressure plate, and the room started rotating. The motion was barely perceptible to those inside, and even those flying were moved with the room. But in the hallway, Dravot was nearly cut off as the room turned.

The ghostly figures had ignored us at first but were becoming agitated and though somehow removed from this reality, were becoming aware of us. Dravot concluded they were alips but were more powerful than the normal variety of such creatures. Dravot attempted to destroy them but was unsuccessful. But it really made them annoyed.

The battle was brief as various weapons were brought to bear. It was unremarkable, save for Aethramyr losing a great deal of his mind due to the attacks of the alips. Dravot was able to repair the damage, but the nature of the place was becoming more clear to me. It wasn’t about destroying us in one blow – it was about destroying us slowly, progressively wearing us down and consuming our resources. I could only hope we could out-last the place. This point was further underlined when Valanthe was poisoned by a trap on one door, and required curing before the toxin did significant damage.

Oh and the scales had stopped working too.

After some stumbling around, we finally identified most of the trap- and room-turning triggers. With that known, we could stop making the room turn and at least try to make sense of the situation. We began working our way around the perimeter, checking and opening each door. Several lead to blank walls, which we chalk-marked. We also found the passage we had entered by (or one that looked very much like it), and then ultimately a new passage. It is of course possible the room could align to more than one set of corridors or even move vertically, but I prefer not to think about it. Since one way out was as good as any other, we moved down the new hallway.

We came to a large room that had a tall horizontal wall running across it. The ceiling was fifty feet high, and the wall around forty. The wall had several devices on it for climbing over – a knotted rope, spikes driven into the wall, and a slightly rotting ladder.

Now honestly, who carries a ladder that big around with them?

Seeing this, it was no surprise that flight stopped working inside the room. Why else would you need a ladder? But better yet, why would you need a ladder, a rope, and pitons?

Valanthe spider-climb-ed up the side wall and looked over, and saw that the wall bisecting the room was only six inches thick, and the room continued on after it. We were musing it over, looking for the catch in all this, and Bolo decided to act. At some point he had shifted into air elemental form, and went up the ladder. It easily bore his minimal weight and he looked over the wall. It did not shoot up into the ceiling and try to crush him, nor did it fall over on him, nor did anything else unfortunate happen. He went over the top and landed on the other side.

Valanthe could see him from her position on the ceiling. He landed, walked towards the hallway on the other side a bit, turned around and waved at Valanthe that it was ok. And that’s when she was sure something was wrong.

I still wasn’t sure what to make of it all but Valanthe suspected something unseen. After a True Seeing was cast on me, I went up the ladder. Upon looking over the wall, I saw the same Bolo she did. Of course it was an illusion. The real Bolo was underneath the illusionary floor on the other side of the wall, with two large cube-ish oozes gnawing on him. Bolo shifted to an ethereal marauder and went into the ethereal as we mobilized.

It took a little doing but we finally hacked them into enough pieces where they stopped moving. Dravot joined Bolo in the “I blinded my own party member!” club when he used a Sunburst and blinded Scorch in the process. As if oozes weren’t bad enough.

[OOC: One should point out, in fairness, that dear Dravot had a random encounter with kidney stones earlier that day, and will probably post in short order that he wasn’t at his best that night. Nonetheless I’m sure it’ll be something we will mock him about for many years to come.]

One of the cubes had a very unusual ball of black glass – very magical, and very evil. We didn’t spend much time examining it but tucked it away.

In the hallway beyond, there was a secret door that lead to a hallway bypassing the room we just left. This is worth mentioning for the fact that it does seem like there are bypasses built into the tomb, and perhaps we can find more of them in the future.

The hall ended in a set of double doors. As we advanced down the hall, we could hear the sounds of distant chanting. It grew louder and louder until it was a steady roar at the doors. The sight beyond was awe-inspiring. The chamber was vast with a hundred-foot ceiling and running at least five hundred feet wide. Sconces blurred out into the distance going at least several thousand feet. Near the ceiling was a massive translucent hourglass, the sands just starting to fall. The chamber was filled with hundreds, perhaps thousands of creatures chained to the floor. They were tossing around, tearing their hair, screaming, chanting, mumbling, and doing all manner of other manic things. Ahead a minotaur read tea leaves out of his hollowed out horns. To one side, a gypsy amputee dealt cards with her tongue. A thousand prophets, diviners, and seers filled the room, chained before a thousand doors. Each door was a stone portal with the symbol of fate carved in it in myriad languages.

Aethramyr let out a low whistle, then said “Right. Everyone out. We’re going back to Nightfang Spire.”
 

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Into the Woods

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