Wizardru's Story Hour (updated 11/21)

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dravot said:
WizarDru wasn't feeling well, so we punted and did our Beta/Lost City of Barakus campaign. We wound up cowardly retreating from most things, which is quite unlike us.

We did get to attack the wizard when he went stark raving bonkers.

Me (aka Keldin of Descott Valley, archery ranger): I use my bow to inflict non-lethal damage. With the -4, I still hit.

Someone else: You can't do non-lethal damage with a bow.

Me: Oh well. Luckily, Ivo's already taken non-lethal damage, so he won't die. Still, it's a job well done.
I think the funniest thing that night was when Scorch rolled and asked Ivo "What is your most prized possession?" and as one we all said "Spell Book" because that's all Oldschool1e talks about in character. It was funny. :lol:
 

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I ran my first Eberron adventure last night - The Forgotten Forge, and it was a lot of fun.

Tons of combat, with a couple of people going into the negatives, and what seemed to me to be a potential full route - not a TPK...the finger wigglers would have fled, I'm sure. :cool:
 

dravot said:
I ran my first Eberron adventure last night - The Forgotten Forge, and it was a lot of fun.

Tons of combat, with a couple of people going into the negatives, and what seemed to me to be a potential full route - not a TPK...the finger wigglers would have fled, I'm sure. :cool:
Don't let anyone tell you different Warforged Paladins ROCK! Vigil was great. :cool:
 

Seri ran us through the Forgotten Forge a few months ago. Good adventure, but the horrid rats are pretty nasty for first level players to face.
 

thatdarncat said:
Seri ran us through the Forgotten Forge a few months ago. Good adventure, but the horrid rats are pretty nasty for first level players to face.
It was fun. I play Vigil as if he has no care for money but he has a strong concept of 'spoils of war' so he had no equipment until after the first combat with Cutter where he took her battle axe and backpack. Once he had an axe he was a rat slaying machine. 1d8+4 str bonus for damage is fun. rats go squish easy as long as I can hit them.
I actuall have listed on his character sheet what body he looted the item from.
 

So the group has two alternate campaigns now? How will that generally affect the regular game? Will you just switch off between the two whenever Dru or someone else can't make it for the main game?

Incidentally, I saw an idea in another thread that I thought could relate to your party. As mentioned before, the party has a huge group of cohorts, companions, allies, hangers-ons, and random residents of the party's home base who are often very powerful but not able to work with the main PCs safely. Have you ever considered a mini-campaign or adventure playing Meepo and Co. or some other grouping of that sort? I mean, the current events with Zinkman might have rendered the point moot, but if it's still possible it could make for an interesting diversion.
 

LordVyreth said:
So the group has two alternate campaigns now? How will that generally affect the regular game? Will you just switch off between the two whenever Dru or someone else can't make it for the main game?

Incidentally, I saw an idea in another thread that I thought could relate to your party. As mentioned before, the party has a huge group of cohorts, companions, allies, hangers-ons, and random residents of the party's home base who are often very powerful but not able to work with the main PCs safely. Have you ever considered a mini-campaign or adventure playing Meepo and Co. or some other grouping of that sort? I mean, the current events with Zinkman might have rendered the point moot, but if it's still possible it could make for an interesting diversion.

I had originally intended for last year's pre-Xmas session to be called "A very Meepo Christmas", and would have had the PCs taking control of the major NPCs at Ruun Khazai, trying to solve a murder and discovering that Meepo's mate was actually an Erinyes. Due to scheduling conflicts, it didn't happen, and this eventually happened off-camera.
 

LordVyreth said:
So the group has two alternate campaigns now? How will that generally affect the regular game? Will you just switch off between the two whenever Dru or someone else can't make it for the main game?
That's pretty much it. Barakus is a mega-module, but will end at some point (at which point, Scorch would need to find/make new material). I have a ton of Eberron stuff. We'll coordinate and alternate our beta campaigns whenever WizarDru needs the free night.
 

So did you guys have a game this weekend? Or were you distracted as I was by, among other things, the sheer awesomeness of Serenity? Seriously, I watched that film twice in two days! I didn't even do that for Lord of the Rings.
 

LordVyreth said:
So did you guys have a game this weekend? Or were you distracted as I was by, among other things, the sheer awesomeness of Serenity? Seriously, I watched that film twice in two days! I didn't even do that for Lord of the Rings.

This weekend was Southern Exposure, so there was no game proper. We did play Mutants and Masterminds at the 'con, though.
 

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