Wizards 2008 releases?

Eberron Novels

Just as a note:

I've seen a number of posts on this board addressing the fact that in Eberron, the novels "Aren't canon."

I don't know if that's actually true.

I know it's true in MY novels, because there's an important magic item which appears in Secrets of Xen'drik which intentionally says nothing about the events surrounding it in its appearance in The Dreaming Dark trilogy.

For me, one of the foundational aspects of Eberron since the very begining is that if the world is a novel or a movie, your PCs are the heroes. I don't want you overshadowed by novel characters. For me, events in a novel should serve as inspiration; this COULD happen in my campaign, but MY players would be the hero. Thus the item in SoX/TDD - I want YOUR players to be able to get that artifact, and the story that evolves as a result may be entirely different from what happens in The Shattered Land.

But that's MY preference. I've said in a lot of places that it's what I prefer, and that it's how *I* will write things. But I don't know that WotC itself has even made this official.

Onto the question of RSE, and "Does a setting need RSE in novels to succeed"... in my opinion, a story doesn't need to be earth-shattering to be successful. The original one sentence description of Eberron was "Lord of the Rings meets Raiders of the Lost Ark and The Maltese Falcon."

I like all three of those stories, and each one is completely different.

The Maltese Falcon is ENTIRELY self-contained. It affects the lives of a half-dozen fairly amoral people. No one else in the city, let alone the world, is affected by the outcome of the story. But it's a great story. While I certainly wouldn't put my own writing skills on that level, for me City of Towers and "Principles of Fire" all fall into this category - a few days in the lives of people in Sharn. And "Principles of Fire" is my personal favorite of everything I've written to this point.

Raiders of the Lost Ark is the "Toys in the Box" story. It DOES involve a threat to the entire world: what could happen if the Nazis are able to harness the amazing powers of the Ark? But in the end (shocking spoilers ahead!) they fail, and the Ark is taken away by "Top Men". It's dramatic, it's over the top... and ultimately, no one in the world knows about it except for Indy and Marian. That's the remaining two novels of The Dreaming Dark. You COULD decide to make them canon, and it still wouldn't require you to throw out anything in the ECS. It presents an EXPANDED threat... but a threat that the rest of the world knows nothing about.

Finally, we have Lords of the Rings - the true, world-shaking, epic series. I'm not opposed to events of this magnitude happening in Eberron. But when they happen, I want YOU to be driving them. Even if you aren't the prime movers, I at least want you to be at the heart of the action. Eberron is based on that idea that YOU are among the most remarkable people of the age, whether you are heroes our villains.

As a result, *I* prefer to write stories closer to Raiders or The Maltese Falcon. I want novels to INSPIRE your adventures; I don't want them to end up making your characters sit on the sidelines while someone else makes a real difference in the world.
 
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JoeGKushner said:
Not me. I've been clamoring for a PrC and a Feat Compendium for a while now. FIgure those would be easy sellers. Might give 'em a chance to tweak certain PrCs (eldrich knight cough cough) that looked good initially but have been outclassed by every other similiar PrC since then.

I'm with you on the feat compendium. They could open with a couple of feat-oriented prestige classes or alternate class features that would allow characters other than fighters an official way to get a nice supply of bonus feats.

But we get a Rules Compendium. If 4e is really on the way, that seems like a damn odd thing to put out. I mean, a compendium for soon-to-be-obsolete rules? I think that would adversely affect sales just a little bit....
 


Thanks for the words of wisdom Keith.

On a somewhat related sidenote (and probably better for a discussion elsewhere) is it just me or do most of the adventures from Dungeon and novels from WotC lean more towards the Maltese Falcon, murder-mystery noire side and less towards the over-the-top pulpy Indy action?

I like my Eberron wild and wacky. Where one scene after the other has you saying "No way! Did that just happen? Wow!" Richard Lee Byers, IMO, does a great job of designing stories like that and I hope that one day he writes an Eberron series. I loved the Rogue Dragon series and Unclean, but I think he's also the most like to advance the world setting by introducing world-shaking events.
 

Hellcow said:
As a result, *I* prefer to write stories closer to Raiders or The Maltese Falcon. I want novels to INSPIRE your adventures; I don't want them to end up making your characters sit on the sidelines while someone else makes a real difference in the world.

If only the Forgotten Realms authors thought like you did when writing their FR novels. I wouldn't be so saddened at the sudden surge of RSE chaos happening in it now. :(
 

takasi said:
On a somewhat related sidenote (and probably better for a discussion elsewhere) is it just me or do most of the adventures from Dungeon and novels from WotC lean more towards the Maltese Falcon, murder-mystery noire side and less towards the over-the-top pulpy Indy action?

Without addressing the myriad of novels, here are my "pigeonholing" of the Dungeon adventures.

“The Queen with Burning Eyes” - Dungeon crawl (this is as a player and I can't speak to the writing)
“Steel Shadows” - definitely noir with a pulpish ending
“Fallen Angel” - nice noirish atmosphere, but mostly dungeon crawl
“The Shards of Eberron, Part 1: Crypt of Crimson Stars" - Pulp & dungeon crawl
“The Shards of Eberron, Part 2: Temple of the Scorpion God” - pulp
“The Shards of Eberron, Part 3: Pit of the Fire Lord” - dungeon crawl
“Murder in Oakbridge” - noir (more mystery than noir)
"Chimes at Midnight" - pure pulp with some noir elements (sort of like a good Batmas story)
"Tensions Rising" - pulpish, dungeon crawl
"Riding the Rail" - pulpish (?)
"The Aundairian Job" - noir

Seems like a good mix of pulp and noir to me. Admittedly, the pulp elements vary. Crypt of Crimson Stars has a bit of the Lost World mixed with the Mummy. Temple of the Scorpion God has a bit of "Indiana Jones & the Temple of Doom." "Chimes at Midnight" is heroic pulp ala Doc Savage and the Shadow.
 


mattcolville said:
I...I HOPE that's true. I'd pay good money for a D.I. that took the place of books. One that let me use the rules via webtools rather than just read them online and then get an Excel sheet to do the work for me.

So, I'm crossing my fingers for the D.I..

Well, I'm not of your opinion about the DI...

I would not pay, no I WILL not pay anything to a ugly green brain. And I don't want to read anything online if I ever can avoid it. However, I see some merit in your point : having a decent character creation utility is way too long overdue.

The CD-ROM in the 3.0 PHB was a real good idea. so having something online might be a good idea. Only as long as everything else stays on paper. Including the mags.
 

Razz said:
If only the Forgotten Realms authors thought like you did when writing their FR novels. I wouldn't be so saddened at the sudden surge of RSE chaos happening in it now. :(


If they thought like Keith did, then I'd finally get a Drow culture devoted to Orcus, the TRUE lord of Undeath! :p ;)
 


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