Tilla the Hun (work)
First Post
In a recent gaming experience, I recalled how a friend of mine (back in 2nd ed.) once commented that fighters got the shaft royally.
Now, in 3.5, I'm playing a wizard and starting to wonder if wizards aren't shafted these days.
Our campaign isn't expected to last past 7th level. As a Sun Elf wizard with an Intel of 20, that means 5th level spells max, and 4 feats. Actually, 3 as my third level feat is commandeered by the GM for story line.
With only 3 feats, I've had to give up on getting to my two most interesting metamagicks (scult spell and energy substitution) as both require a prerequisite metamagic feat, and thus I would not have them until the game was nearly over.
I've settled on spellcasting prodigy, and create wondrous item for my fifth level feat.
In looking at the XP costs, it seems like an average of 1000-2000 XP expenditures in creating useful (powerful) wondrous items is not out of the norm. So if I create 5 such items at 1000 xp each, I've just lost one whole level, and will end the game at 6th instead of 7th - i.e. no fifth level spells.
Does anyone else see a problem with wizards being mildly underpowered, and increasingly more so as you consider item creation feats and/or multi-classing?
Now, in 3.5, I'm playing a wizard and starting to wonder if wizards aren't shafted these days.
Our campaign isn't expected to last past 7th level. As a Sun Elf wizard with an Intel of 20, that means 5th level spells max, and 4 feats. Actually, 3 as my third level feat is commandeered by the GM for story line.
With only 3 feats, I've had to give up on getting to my two most interesting metamagicks (scult spell and energy substitution) as both require a prerequisite metamagic feat, and thus I would not have them until the game was nearly over.
I've settled on spellcasting prodigy, and create wondrous item for my fifth level feat.
In looking at the XP costs, it seems like an average of 1000-2000 XP expenditures in creating useful (powerful) wondrous items is not out of the norm. So if I create 5 such items at 1000 xp each, I've just lost one whole level, and will end the game at 6th instead of 7th - i.e. no fifth level spells.
Does anyone else see a problem with wizards being mildly underpowered, and increasingly more so as you consider item creation feats and/or multi-classing?