Wizards... Are they shafted?

Theres been a few pro's and a few con's since 3.5-

Pro's
Staff's using caster level for spells in them (big bonus)

Con's
Someone in FR's using spell-power combined with some other feats that pumped DC's through the roof, fine for FR, for the rest of us that DO NOT play there and dont have those PRC's in the game.
Thanks for the kick in the balls.

Metamagic's not repeatedly stacking, probably kicked sorcerers harder in the junk than it did wizzo's or clerics. Its not too bad once you get used to it.

Still run out of spells, still have crap hit points and saves. Most wiz's Ive seen and played will quite happily pick up the +Con item before they pick up a +caster stat item if they know whats good for them or they prefer dying a lot.

Having played a wiz since 1E and that character's incarnation floating around in some game form for the better part of 12 years theres a lot of changes and more importantly changes to how it gets played.
Tactically I find I cannot out-nuke the sorcerers or clerics, they are far and wide much better than my wiz in terms of sheer damage output.
However, its the nasty stuff that the wiz uses that sets her apart from the others, by nasty Im talking about the stuff like dumping a quicked dim anchor down on some punk in an acid cloud (no save, just suck it up and die.) and TK'ing them back into it when they try to crawl out. Theres also lots of other nasty lame stuff like combinations of energy drain/enervation mixed in with a few volleys of things like a disintergrate or finger of death to sort the men out from the b**ches, for real fun the waves of fatigue and exhaustion and incendry clouds are good for a laugh too.

Style is very important when your playing a wiz.
The 1st rule is, the bad guys must die like a punk.
The 2nd is to gloat at their screaming soon to be dead arse writhing around in the miasma of pain you've landed them in.
And thirdly, never play fair. Dont give them a spell they can save against and if they do have to make a save, make it one that they arent good at.

As for feats, I think if I was to do it all over again... (and thats not anytime soon), I'd probably look at craft staff as soon as it came available and as for metamagics I'd look at things that enhance a spells duration or shape and I'd probably be a specialist of some sort rather than a generalist.

PS: Make scrolls, make buttloads of scrolls!
 

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I stand corrected. It's one of the few times I've seen most of y'all agree on things :)

I think the comment about being a combat engineer vs an artillery piece sums it up quite nicely - combat engineers have their place both in and out of combat and are primarily flexible in thier options.

Thanks everyone - you've made me feel much better about playing a wizard :)

One final note though - the XP you burn, you have no way of recovering. In our game, the GM awards XP to the party, so you can only get an average amount of XP. This means that the item creating wizards (a good friend of mine is multiclassing into wizard in the same party) are going to lag behind in XP. I don't how badly yet, but i do know they have no way of catching up again.

That's only a problem if I assume that a wizard of a given level is balanced to a character of a different class and equal level. If it's overpowered in that situation, the loss of XP is a mitigating factor in the balance.
 

Tilla the Hun (work) said:
I stand corrected. It's one of the few times I've seen most of y'all agree on things :)

I think the comment about being a combat engineer vs an artillery piece sums it up quite nicely - combat engineers have their place both in and out of combat and are primarily flexible in thier options.

Thanks everyone - you've made me feel much better about playing a wizard :)

One final note though - the XP you burn, you have no way of recovering. In our game, the GM awards XP to the party, so you can only get an average amount of XP. This means that the item creating wizards (a good friend of mine is multiclassing into wizard in the same party) are going to lag behind in XP. I don't how badly yet, but i do know they have no way of catching up again.

That's only a problem if I assume that a wizard of a given level is balanced to a character of a different class and equal level. If it's overpowered in that situation, the loss of XP is a mitigating factor in the balance.
Note that the 3.5E XP award rules follow those in the FRCS. If you end up behind everyone else because you're making items, you should also start gaining XP at a faster rate.
 

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