In our games as well, we add at least +2 Skill Points to each class per level. We run skill heavy games and we have difficulty seeing the class/skill system as it is in many cases as the skill system is too restrictive in many cases such as Fighters. You cannot make an educated myrmidon with the core fighter who gains a whopping 2 skill points per level, barely even able to train in physical skills much less skills like tactics, military history, etc.
As for Wizards in specific, I dont see where the extra 2 points is bad. Wizards ARE scholars afterall. They should have a lot of knowledge and ability to use their skills. 2+INT (max of 6/level in most cases) doesnt actually get you very much, even with the limited skill selection of the wizard.
In our games we have given the Wizard an advantage over some other classes granting 6+INT skill points and expanding the skill list to:
Appraise (Assess Magic Item, Item History only), Bluff (Disguise Spellcasting, Spell Bluff only), Concentration, Craft, Decipher Script, Diplomacy, Knowledge (Any), Profession, Search, and Spellcraft.
YMMV
As for Wizards in specific, I dont see where the extra 2 points is bad. Wizards ARE scholars afterall. They should have a lot of knowledge and ability to use their skills. 2+INT (max of 6/level in most cases) doesnt actually get you very much, even with the limited skill selection of the wizard.
In our games we have given the Wizard an advantage over some other classes granting 6+INT skill points and expanding the skill list to:
Appraise (Assess Magic Item, Item History only), Bluff (Disguise Spellcasting, Spell Bluff only), Concentration, Craft, Decipher Script, Diplomacy, Knowledge (Any), Profession, Search, and Spellcraft.
YMMV